User Research: We're looking to understand how you build communities surrounding your games!

Hello!

We are looking better understand how you build communities around your games. This information will help us understand where the gaps in the process lie so that we help fill them and empower you to build the community you want.

The survey is about ~8 minutes long.

Thank you ahead of time!

Survey Link

Sorry, but another terrible Unity survey.
Other did suffer from various issues.
This one can not go back to previous question.
Seriously, are we talking to professionals here … ?

I suggest to make survey how Unity should make surveys.
Unity first need to learn how to build communities around the Unity engine.

But I do understand, why we get flooded with such crappy surveys, if someone is just an internship.
No offence. It is just Unity guiding interns badly.

Hello,

I’ve added a back button as per your suggestion.

Thank you for the feedback :slight_smile:

Amazingly, I don’t see a back button even now, many hours later. Is it in a preview package? :smile:

No back button for me, either.

It is in different survey. Probably.

Is unity selling this survey data ?

Community is a little tired of polls now, I think. Just my 2p as a moderator who is here many times a day.

Why? Why is Unity focusing on our customers and not on us - basically we came here for a game engine, not a social media platform.

Polls and surveys are fine, personally. If I don’t care I don’t have to click.

The bigger thing to me is that I want better support for the stuff that’s already being done, rather than things being stretched thin to cover even more stuff. If I need help building community then there are specialists I can approach for that. I don’t need my engine vendor to help me do it. I do need them focusing 100% on making me the best tools possible so that I can make the best game for that community.

Somebody should already tell Unity management to stop hiring this non tech people.
It’s just sink for money that could be spent in a constructive way by hiring more programmers.

We really dont want yet another additional service that nobody asked for.

Even less interested in more surveys and polls. This is not the type of communication anyone means when they ask for better communication from unity.

I have cleaned up some posts, don’t forget to have professional conduct. We can make our points without veering toward the personal.

The surveys seem pretty relevant if your target is developing games - especially mainstream mobile games. Social and community targeting is an important part of business these days…

Google Play, Apple Arcade, and even AWS regularly do surveys and run programs to help build community/social/marketing knowledge for smaller developers, so if Unity can provide helpful tools or resources then why not?

You don’t understand. Unity is only allowed to work on things what rando’ users on the forum say so.

Hey now, you just destroyed my ā€œlikes mineā€. :wink:

Because Unity has yet to finish (ie reach a stable and feature complete state) most of the projects it has started over the years. By the way I love that you’ve chosen Google because they’re an excellent example of a company that starts projects only to quickly abandon them even when people love them to the point there’s a meme now.

There’s only one question that needs to be on that survey - ā€œDo you want us to finish the stuff we start?ā€.

Yeah I mean perpetual communities and patreon are fine if you’re never going to finish, and this adds more people organically using Unity. So basically if we can string along all these indies, and convert their followers into Unity customers, that would be fantastic business.

…in the short term.

In the long term, customers will attack the parts of the company that aren’t benefiting what they signed up for if it’s done badly.

So community is a great business move from Unity. If they listen. They sure didn’t listen to a single forum mod regarding Unity Connect, but got a bunch of other people from random places to cock it up.

So honestly it’s up to how much money Unity wants to keep flicking at a fireplace really but if they want to make money from community and customer acquisition the first thing to do is not Unity Connect 2.0.

The fact is Unity doesn’t have a clue how to market games since the only game it’s done is Gooball, and most of the Unity tech demos (the closest equivalent to a game) no longer work, so that should tell everyone what they need to know, and what they should be asking for.

You know what’s worse?

We already had basically the same thread in February. I even left some replies about the dramatically poor community building efforts here.

tl;dr: why should I care about what Unity thinks about community building when they’re awful at it?

Well I doubt Unity are going to touch the forums. The forums are atm functional for a lot of people. What Unity is doing here is looking at being out in front of the indie and branding the indie’s customers. This isn’t a terrible thing in theory but it’s the wrong place to focus.

Unity needs to focus on getting democratised networking including ā€˜free’ BaaS for every Unity Customer. This sort of thing has legendary potential for growth and - yes - locking people in - but the point here is if Unity needs to grow, BaaS and networking stack is how.

I guess what I’m saying is there’s no such thing as a cheap customer acquisition at this stage in Unity’s life and they need to grow with retention instead aka hard work.

Real-time tools for 3D, AR, and VR development | Products I see, it’s probably related to this. 50/50 split