Using Dual Light Maps

Hey there.

(Asking this on behalf of a colleague)

Having this issue where when I have baked light maps turned, the normals won’t show. But when Dual Lightmaps are turned on in bake settings they do.

Also I’m just adding one asset to a large scene I’ve created already, do all assets have to be baked in one LM or can there be more than one. I want to see if it’s possible to do that instead rebaking all the assets I’ve made.

What is dual light maps by the way?

Have some screen captures attached.

Thanks.



http://docs.unity3d.com/Documentation/Manual/LightmappingInDepth.html#DualLightmaps