Hi and please forgive my english,
i use Unity-5.3.3f1.
im trying to animate a Mixamo basic character i imported. it works quite good.
but i’d like my character use gravity.
with a Rigidbody nothing hapens. the animation works good but the avatar stay in the air…
i added a Collider (capsule) but no way. same result.
The gravity works only if i uncheck the Apply Root Motion but the avatar walks in the same place
not forward (its not a loop like the Bake into pose. it walks lol) like if the avatar was prisonner of
its Collider.
But i would use animations.
i found why my character stay in the air in the walking and running animations. My bad, i did not set the
velocity.y to zero. And i use a Character Controller instead of a Capsule collider.
the problem is with the jump animation.
The character “leaves” his Character Controller !? i mean the Character Controller stays in the initial transform
while the avatar follows his animation. And without the Character Controller the avatar pass through the other
colliders… whaaaaaaaaaaaaa lol
This Video? (Recovered Link from at least 3 wayback machines inside waybackmachines and view sources on all of them, What would cost you to SAY the name of video instead of saying THIS tutorial?)
VIDEO NAME : UNITY 4.0 MECHANIM ANIMATION TUTORIAL