I am using the multi-camera code from the wiki, and I can’t isolate the GUI HUD fromt he main camera to the other 3 cameras. Every one of them have the same thing even thou the code isn’t on all of them, and I have them tagged, to try and isolate them, but it isn’t working???
What do you mean by isolate and “every one of them have the same thing”?
Typically, multiple cameras aren’t going to net you anything if you are using Unity’s GUI. The only time I ever use this setup is if I am using GameObjects to do GUI element positioning via WorldToScreenPoint(). (Handy if you need to animate your GUI elements).
I have a plain crosshair in my main camera, which is basically the 3rd person view, then I have a camera that I want to use for a sighted view and if I try and blacken it out sept for a sight hole with a reticle it shows up on my main camer too.
Can you explain how you use gameobjects to setup the GUI positions??
Don’t under stand why all GUI elemnts show up in all the cameras.
There is going to be things on the main(3rd person)camera as the HUD- then when you switch cameras to the camera which is for the gun sight I don’t want all the hud information there, which it is doing.
Not sure if you can disable the GUI like that, but thats why I need help. Cant find any info on how to do it.
Well I am using GUI labels and backgrounds and they are showing up in all the cameras. I tried getting rid of the guilayer deal and they still show up.
There has to be a way to use different gui elements on different cameras…right???