Using the Pixyz SDK from C# Script in Unity

We’re interested in leveraging Pixyz to both decimate and hopefully fix some topology problems from cad models. We want to do this programmatically from Unity scripts, as opposed to Python or from import settings in the Unity IDE. We want to do this with analytical feedback and likely iterattively.

Are there any projects that exist that do this? Or tutorials for this use-case?

Thanks much, in advance,
Mike Croswell at Stryker

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