Using two Directional Lights

I tried using two Directional Lights on a globe. On one hand bright yellow as in sun, the other dark blue on the other side. But one seems to disable the other.

It turns out it’s by design: Unity Issue Tracker - [HDRP] Using more than one Directional Light results in other Directional Light's shadows not being visible

I have two directional lights and one of them is on by default (the sun), the other (the moon) takes over after I set it’s intensity to anywhere between 1.7 to 2.0 and beyond. After which the first one is entirely disabled. So the question is, how can I light an object from two different places like Directional Light would (e.g. cover entire world), that would allow me to add day and night lights.

You could try a spot light for the moon.

It behaves as if it doesn’t exist. See attachment. I’ve made sure it’s pointing onto the object and is near face first in it. Directional Light and Spotlight make no difference. I gave it a red color to notice it quickly.

5004830--489317--ASD.png

Are you sure a range of 10 was far enough to act as moon light? Your game must be at incredibly small scales. Spotlights not working at the same time as directional lights should be a legitimate bug then.

HDRP is not out of preview yet as far as I’m aware, which means changes are still occurring and there are known unresolved issues. Might get better responses in the HDRP forum by the way.

https://forum.unity.com/forums/high-definition-render-pipeline.386/

The gizmo indicating direction is literally in the object that should catch it’s light.

How do I disable this HDRP then? Some couple years back you had the same light settings, and there were no issues as far as I know.

Shining light on cube seems to work, but not on the asset that I need to, so it seems I will contact him to resolve this issue.