VFX crawling fire

Hello , is there a way to do “crawling” fire over a 3D animated character? 2D style fire that crawls and blends with other flames? Something like the reference image from the internet.

This is not for real time, it for a pre-rendered cinematic.

Sean

There definitely is, something along the lines of simulating flames with math and then seeding each particles start position around the surface of a 3D model.

It will take a lot of math and creativity, hope it turns out well!

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Thank you, is there a way to spawn particles at a "point"A, make the particle grow and SLERP to “point” B, then fade and SLERP to “point” C?

Is it possible to put “points” for particles on an animated mesh?

Yes, check out the initialize particle node and the update particle node, those will let you change the behavior and appearance of the particle

Sorry for my noob question but, why not making it simple? like some emitters attached to the sprite (bones) and make a fire effect for each emitter?