Hello. I’m trying to convert some existing particle systems to VFX. I have a few models that, if I try to use them in a mesh output, cause Unity to crash. It’s not all of them, just certain ones. Any idea what could cause this or any workaround?
Case# 1231313
Hi @djsell , Just a heads up that a fix is currently being reviewed for your issue. You can track the status here:
Thanks. Looks like this will be fixed in 2020.2.0a12. Looking forward to the release to test it out.