VFX Output doesnt support Flipbook When I use ShaderGraph

I want to create a muzzle flash and for some reason,it must use shader graph,but when I doing that,there are no Flipbook options in Output block. how can i use that :frowning:

You can (or must) create your own, there is flipbook node in SG, then you need to expose size and index and use texture index attribute. Also if I remember correctly there is flipbook operator node in vfx graph to calculate texture index as it does not happen automaticaly.

Thanks I will try your way :slight_smile: