VFX set Position Shape Gizmo does not represent shape selected in Position Shape block

When I change the position shape in initialise particle node in VFX graph the gizmo representing the shape isn’t updated in the editor. For example, when I change from torus to cone, I can still only see and edit the torus shape in the editor. Hopefully the pictures below explain what I mean.
I have saved the VFX graph but it still doesn’t change.

Hello. All the Shape Block (Circle/Sphere/Box etc…) were merged in Unity 6 to allow you to easily switch from one shape to the other without the need to create another block.
Now, It appears that we have a bug, and that the Shape’s Gizmo isn’t refreshed when switching shape.
The workaround is to unselect/re-select the block.

Could you confirm that your gizmo is properly updated after this workaround, and that changing other settings like Radius, Scale etc is properly displayed in the scene?

I’m opening a bug and will update this topic. Meanwhile, I hope that the workaround described will help you.

Here is the Bug

Have a lovely day.

Just to let you know that this bug has been fixed in Unity 6.3.0a2.
Changing this topic to resolved.