Visual Effect Graph Shader Graph missing from Output particle Unlit mesh


Hi, I am working with unity 6 and the newest version of Visual Effect Graph 17.0.3. As I fallow some older tutorials I see they have Shader Graph could be assigned in Output particle unlit or lit mesh but I can’t see it anywhere even though I have tried to turn on Experimental Operators/Blocks from Preferences. I see even the newer videos of other people and they don’t have it either. Does anyone know how to solve the issue? Any work arounds or this is something only I am encountering? Thanks in advance for your time.

I tested older version of Unity and Visual Graph and it works ok. Apparently as I check the documents, Visual Graph has no update for Unity 6.0 hence better to stick with the older version. Can someone else confirm this?

Hello,
The ShaderGraph integration in VFX has a dedicated output since 2023.3.0a5

You can quickly switch to the new output by right-clicking on your current output and selecting Convert Output :
_SG_Output

For additional information, please refer to this message.

I hope this helps.