If I check post processing check box on the base camera it only draw right eye, left eye is a white/gray.
If I check post processing check box on the overlay camera it works fine as far as drawing goes (I see both eyes) but then post processing gets applied to UI also.
Am I doing something wrong or is this a bug? Thanks!
Edit: I forgot to mention that this is a camera stack, UI Camera is stacked in the base Camera.
Iām having a similar issue (Windows Directx 11, Android OpenGLES3) where the left eye is gray (but has the overlay elements), the right eye is totally fine and has the correct overlay.
This is definitely a bug. Please report this bug along with me, and maybe they will attempt to fix this. Thereās also another bug where the overlay camera will disappear completely on an android oculus quest build
As usual when Unity staff post anything, itās utterly useless. Itās a conversation that ended on July 28 about a commit that either never made it into URP production, or just wasnāt tested at all and didnāt fix the issue.
If it were merged and done properly, there wouldnāt be people complaining about this ghastly engine-breaking catastrophe in September.
Same problem here, having the overlay camera breaks it and the left eye is grey. The postprocessing on the main camera has to be disabled in order for the left eye to render correctly