I just want to know if there is a way to open Unity directly without first opening the hub. It is annoying to me when I know I just want to open my version of Unity. Why this behavior? Is there any way to get around it?
[ICODE][/ICODE]The usefulness of the Hub comes when you have multiple projects in Unity.
You might have a project that you started in 2019, but you want to try some new features in Unity 2023 but you don’t want to upgrade your 2019 project and deal with the potentially breaking issues. With Unity Hub you can have both versions installed and the Hub will always open each of your projects in the correct Unity version automatically.
Its actually pretty useful once youve been using Unity for a while.
Unity Hub took over for some of the functionality (primarily licensing) that was previously handled by the editor.
There are username and password command line arguments for the editor but I don’t know what they do. I’ve never bothered trying to bypass the hub because it just doesn’t make any sense at this point. Back when it first came out it might have because it was a buggy mess but that’s not a problem now.
You can launch it from the command-line provided you pass a project path (using -projectPath command-line arg, see docs linked above). You might need the Hub running at the same time in order to have the licensing client active.