WASD: how to turn off their implicit movement in Unity

Here’s my greenhorn problem: typing in my app moves some objects onscreen (the corresponding letters) to a row where they should link into the typed words. But WASD induce another movement that I can’t get rid of (just like arrow keys).

How do I deactivate WASD movement and reduce them to simple letters?

I used Input.GetKeyDown (“a”). Some if’s, nothing remotely fancy, straight from a Unity tutorial.

As far as I can tell, nobody hit this wall…'till now.
Help, please.

You don’t define what else is moving using the WASD keys, but as a guess, go to:

 Project Settings > Input

Open up the settings for “Horizontal” and “Vertical” and remove ‘a’ and ‘d’ as alt negative and alt positive keys from “Horizontal” do the same for “Vertical”.