Here’s my greenhorn problem: typing in my app moves some objects onscreen (the corresponding letters) to a row where they should link into the typed words. But WASD induce another movement that I can’t get rid of (just like arrow keys).
How do I deactivate WASD movement and reduce them to simple letters?
I used Input.GetKeyDown (“a”). Some if’s, nothing remotely fancy, straight from a Unity tutorial.
As far as I can tell, nobody hit this wall…'till now.
Help, please.