WASD in action callback every frame?

How can I get a call for the WASD keys every frame?

I created a Movement action and added the WASD keys to it:

However, when I subscribe to the Movement.performed event it only triggers when pressing or releasing the key, rather than every frame:

How can I get this event every frame? Or is the only way to save this vector2 in a variable and then use that in the update method?

Ok, I found it, you can call the “ReadValue” method directly on the property like so:

void Update()
        {
            Vector2 inputDir = _input.Player.Movement.ReadValue<Vector2>();