Hi,
tl;dr - I would like to add artificial “sensitivity” to WASD key movement changes in new Input System, like it was available in legacy input system
I’ve switched my project from old legacy WASD movement of a third person character to the new Input System.
New Input system looks and handles great, but there is one major issue I personally have, which makes the gameplay significantly differ from the old legacy setup.
The legacy Input (GetAxis() in Update()) would feed the two (axis) float values gradually when changing directions.
Specifically, if you pressed ‘S’ to move the Character downwards, then additionally pressed ‘S’
- ‘A’ to move Southwest, the value(s) would not instantly jump, but gradually - making the Character movement change more fluid.
To my understanding, the “Sensitivity” setting was controlling this behavior in legacy setup:

I can’t find a possible way to set this up in the new Input System. I’m very likely just missing it. But after a day of toying around with the processors and watching most of the available YT videos on this and official documentation, neither of them addressing it - I’m calling for help here. lol.
Has anyone run into the same issue yet and knows how to get the more fluid feeling from the legacy system?