hello , i get this 2 error when building webgl in unity 5.6
PLEASE HELP ME TO FIX !
hello , i get this 2 error when building webgl in unity 5.6
PLEASE HELP ME TO FIX !
As mentioned to the other post. If you are using Facebook and Unity 5.6, try updating to the latest Facebook sdk, as the new Facebook build target requires the latest Facebook sdk. If you believe you are already using the latest, go download it again and delete Facebook from the project and reinstall it so it imports under the new Unity. If this does not fix the issue, unfortunately, I myself don’t have a clue.
Try to have your unity, project and release folder in your main drive C:
Also update your windows , i have got the same and now it’s working.
project is on C , i update also windows and same error ![]()
Hi,
I working on unity 3d Version 2017.1.0f3 (472613c02cf7) Personal , create 1 scene with some animated character. I am trying to publish it to WEBGL. But when i am doing this its throws error. Please have a look on errors mention below and help me the appropriate solution:
Failed running C:\Program Files\Unity\Editor\Data\il2cpp/build/il2cpp.exe --convert-to-cpp --development-mode --compile-cpp --libil2cpp-static --platform=“WebGL” --architecture=“EmscriptenJavaScript” --configuration=“Debug” --outputpath=“C:\Users\Mousif\Documents\office_scene - Copy\Assets /../Temp/StagingArea/Data\Native\build.bc” --cachedirectory=“C:\Users\Mousif\Documents\office_scene - Copy\Assets..\Library/il2cpp_cache” --compiler-flags="-Oz -DIL2CPP_EXCEPTION_DISABLED=1 " --map-file-parser=“C:\Program Files\Unity\Editor\Data\Tools\MapFileParser\MapFileParser.exe” --assembly=“C:\Users\Mousif\Documents\office_scene - Copy\Temp\StagingArea\Data\Managed\UnityEngine.dll” --generatedcppdir=“C:\Users\Mousif\Documents\office_scene - Copy\Temp\StagingArea\Data\il2cppOutput”
CRITICAL:root:you can fall back to the older (pre-fastcomp) compiler core, although that is not recommended, see http://kripken.github.io/emscripten-site/docs/building_from_source/LLVM-Backend.html
INFO:root:(Emscripten: Running sanity checks)
CRITICAL:root:failing sanity checks due to previous fastcomp failure
Invocation was: Executable: “C:\Program Files\Unity\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\Emscripten_Win\python\2.7.5.3_64bit\python.exe”
Arguments: “C:\Program Files\Unity\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\Emscripten\em++” -Wno-unused-value -Wno-invalid-offsetof -nostdinc -fno-strict-overflow -std=c++11 -O1 -g0 -Oz -DIL2CPP_EXCEPTION_DISABLED=1 -DIL2CPP_DEVELOPMENT=1 -DRUNTIME_IL2CPP -I"C:\Program Files\Unity\Editor\Data\il2cpp\libil2cpp" -I"C:\Program Files\Unity\Editor\Data\il2cpp\external\boehmgc\include" -I"C:\Users\Mousif\Documents\office_scene - Copy\Temp\StagingArea\Data\il2cppOutput" “C:\Users\Mousif\Documents\office_scene - Copy\Temp\StagingArea\Data\il2cppOutput\Bulk_mscorlib_6.cpp” -o “C:\Users\Mousif\Documents\office_scene - Copy\Library\il2cpp_cache\C6B9A5956BA14D20190A84852A6312E4.o”
at Unity.IL2CPP.Building.CppProgramBuilder.BuildAllCppFiles(IEnumerable`1 sourceFilesToCompile, IBuildStatisticsCollector statisticsCollector)
at Unity.IL2CPP.Building.CppProgramBuilder.Build(IBuildStatistics& statistics)
at Unity.IL2CPP.Building.Statistics.BuildingTestRunnerHelper.BuildAndLogStatsForTestRunner(CppProgramBuilder builder, IBuildStatistics& statistics)
at il2cpp.Program.DoRun(String[ ] args)
at il2cpp.Program.Run(String[ ] args)
at il2cpp.Program.Main(String[ ] args)
stderr:
CRITICAL:root:you can fall back to the older (pre-fastcomp) compiler core, although that is not recommended, see http://kripken.github.io/emscripten-site/docs/building_from_source/LLVM-Backend.html
INFO:root:(Emscripten: Running sanity checks)
CRITICAL:root:failing sanity checks due to previous fastcomp failure
Invocation was: Executable: “C:\Program Files\Unity\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\Emscripten_Win\python\2.7.5.3_64bit\python.exe”
Arguments: “C:\Program Files\Unity\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\Emscripten\em++” -Wno-unused-value -Wno-invalid-offsetof -nostdinc -fno-strict-overflow -std=c++11 -O1 -g0 -Oz -DIL2CPP_EXCEPTION_DISABLED=1 -DIL2CPP_DEVELOPMENT=1 -DRUNTIME_IL2CPP -I"C:\Program Files\Unity\Editor\Data\il2cpp\libil2cpp" -I"C:\Program Files\Unity\Editor\Data\il2cpp\external\boehmgc\include" -I"C:\Users\Mousif\Documents\office_scene - Copy\Temp\StagingArea\Data\il2cppOutput" “C:\Users\Mousif\Documents\office_scene - Copy\Temp\StagingArea\Data\il2cppOutput\Bulk_mscorlib_6.cpp” -o “C:\Users\Mousif\Documents\office_scene - Copy\Library\il2cpp_cache\C6B9A5956BA14D20190A84852A6312E4.o”
at Unity.IL2CPP.Building.CppProgramBuilder.BuildAllCppFiles(IEnumerable`1 sourceFilesToCompile, IBuildStatisticsCollector statisticsCollector)
at Unity.IL2CPP.Building.CppProgramBuilder.Build(IBuildStatistics& statistics)
at Unity.IL2CPP.Building.Statistics.BuildingTestRunnerHelper.BuildAndLogStatsForTestRunner(CppProgramBuilder builder, IBuildStatistics& statistics)
at il2cpp.Program.DoRun(String[ ] args)
at il2cpp.Program.Run(String[ ] args)
at il2cpp.Program.Main(String[ ] args)
UnityEngine.Debug:LogError(Object)
UnityEditorInternal.Runner:RunProgram(Program, String, String, String, CompilerOutputParserBase) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildUtils.cs:128)
UnityEditorInternal.Runner:RunManagedProgram(String, String, String, CompilerOutputParserBase, Action1) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildUtils.cs:73) UnityEditorInternal.IL2CPPBuilder:RunIl2CppWithArguments(List1, Action1, String) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:324) UnityEditorInternal.IL2CPPBuilder:ConvertPlayerDlltoCpp(ICollection1, String, String) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:305)
UnityEditorInternal.IL2CPPBuilder:Run() (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:151)
UnityEditorInternal.IL2CPPUtils:RunIl2Cpp(String, IIl2CppPlatformProvider, Action`1, RuntimeClassRegistry, Boolean) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:41)
UnityEditor.HostView:OnGUI()
Exception: C:\Program Files\Unity\Editor\Data\il2cpp/build/il2cpp.exe did not run properly!
UnityEditorInternal.Runner.RunProgram (UnityEditor.Utils.Program p, System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildUtils.cs:130)
UnityEditorInternal.Runner.RunManagedProgram (System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser, System.Action1 setupStartInfo) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildUtils.cs:73) UnityEditorInternal.IL2CPPBuilder.RunIl2CppWithArguments (System.Collections.Generic.List1 arguments, System.Action1 setupStartInfo, System.String workingDirectory) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:324) UnityEditorInternal.IL2CPPBuilder.ConvertPlayerDlltoCpp (ICollection1 userAssemblies, System.String outputDirectory, System.String workingDirectory) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:305)
UnityEditorInternal.IL2CPPBuilder.Run () (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:151)
UnityEditorInternal.IL2CPPUtils.RunIl2Cpp (System.String stagingAreaData, IIl2CppPlatformProvider platformProvider, System.Action`1 modifyOutputBeforeCompile, UnityEditor.RuntimeClassRegistry runtimeClassRegistry, Boolean debugBuild) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:41)
UnityEditor.WebGL.WebGlBuildPostprocessor.CompileBuild (BuildPostProcessArgs args) (at /Users/builduser/buildslave/unity/build/PlatformDependent/WebGL/Extensions/Unity.WebGL.extensions/BuildPostprocessor.cs:340)
UnityEditor.WebGL.WebGlBuildPostprocessor.PostProcess (BuildPostProcessArgs args) (at /Users/builduser/buildslave/unity/build/PlatformDependent/WebGL/Extensions/Unity.WebGL.extensions/BuildPostprocessor.cs:873)
UnityEditor.PostprocessBuildPlayer.Postprocess (BuildTargetGroup targetGroup, BuildTarget target, System.String installPath, System.String companyName, System.String productName, Int32 width, Int32 height, BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.BuildReporting.BuildReport report) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/PostprocessBuildPlayer.cs:263)
UnityEditor.HostView:OnGUI()
UnityEditor.BuildPlayerWindow+BuildMethodException: Build failed with errors.
at UnityEditor.BuildPlayerWindow+DefaultBuildMethods.BuildPlayer (BuildPlayerOptions options) [0x001b9] in C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:162
at UnityEditor.BuildPlayerWindow.CallBuildMethods (Boolean askForBuildLocation, BuildOptions defaultBuildOptions) [0x00050] in C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:83
UnityEditor.HostView:OnGUI()
Could you try the latest 2017.1 patch?
Hi Marco,
I publish webgl for 3d project, but the problem is size of build folder that is horrible(200 MB). I am stuck in decreasing the build folder size. Even i dont understand is every file in build folder is important or not. I dont use any texture. I though may be animation is reason for this. Then i tried to create another project with only single 3d object then publish webgl for this one. But still build folder size is 196MB. I dont understand why it takes so much space. Please help me.
I don’t understand either. Our webgl project sits between 20-30 megs. What sort of 3d object is this?
I create a project containing single 3d object like cube. Then i publish it for webgl. But the problem is size of build folder that contains following files:
MyProject.asm.framework.unityweb
MyProject.asm.code.unityweb file
MyProject.asm.memory.unityweb file containing a binary image to initialize the heap memory for your player.
MyProject.data.unityweb
These files contain 200 MB. But these files are necessary for loading content on web browsers. I dont know how reduce file size.
Please help me with this.
Hello Sir,
I created 1 3d project with 1 3d object like cube and then publish it to webgl. It create build folder, Template data and index.html
file. Size of build folder is 200MB that is horrible. I am confuse with build folder, is this folder necessary, is there any possibility
for decrease build folder size. If suppose i will upload these folder on server. does this build folder is necessary for first time or
it is necessary for every project i.e build folder is global for every project or i need create build folder separately for different
different projects.
please open a new thread if you need to discuss build size issues.
In the meantime, make sure Development build option is disabled and that Strip Engine Code is enabled.
Install python package. SUDO APT-GET INSTALL PYTHON. IT WORKS!!!
Hello guys, I’m facing a similar issue. I try to build in WebGL but I get this error. Can you help me with this ?
Exception: C:\Program Files\Unity\Hub\Editor\2020.1.13f1\Editor\Data\il2cpp/build/deploy/netcoreapp3.0/il2cpp.exe did not run properly!
Failed running “C:\Program Files\Unity\Hub\Editor\2020.1.13f1\Editor\Data\il2cpp/build/deploy/netcoreapp3.0/il2cpp.exe” --convert-to-cpp --dotnetprofile=“unityaot” --compile-cpp --libil2cpp-static --platform=“WebGL” --architecture=“EmscriptenJavaScript” --configuration=“Release” --outputpath=“C:\Users\romai\Documents\Projets\e-callinggame-c-remastered\Assets /…/Temp/StagingArea/Data\Native\build.bc” --cachedirectory=“C:\Users\romai\Documents\Projets\e-callinggame-c-remastered\Assets..\Library/il2cpp_cache” --compiler-flags="-Oz -DIL2CPP_EXCEPTION_DISABLED=1 " --baselib-directory=“C:/Program Files/Unity/Hub/Editor/2020.1.13f1/Editor/Data/PlaybackEngines/WebGLSupport\Variations\nondevelopment” --avoid-dynamic-library-copy --emit-method-map --additional-libraries=“C:/Program Files/Unity/Hub/Editor/2020.1.13f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_AccessibilityModule_Dynamic.bc” --additional-libraries=“C:/Program Files/Unity/Hub/Editor/2020.1.13f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_AIModule_Dynamic.bc” --additional-libraries=“C:/Program Files/Unity/Hub/Editor/2020.1.13f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_AndroidJNIModule_Dynamic.bc” --additional-libraries=“C:/Program Files/Unity/Hub/Editor/2020.1.13f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_AnimationModule_Dynamic.bc” --additional-libraries=“C:/Program Files/Unity/Hub/Editor/2020.1.13f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_AssetBundleModule_Dynamic.bc” --additional-libraries=“C:/Program Files/Unity/Hub/Editor/2020.1.13f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_AudioModule_Dynamic.bc” --additional-libraries=“C:/Program Files/Unity/Hub/Editor/2020.1.13f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_ClothModule_Dynamic.bc” --additional-libraries=“C:/Program Files/Unity/Hub/Editor/2020.1.13f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_CoreModule_Dynamic.bc” --additional-libraries=“C:/Program Files/Unity/Hub/Editor/2020.1.13f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_CrashReportingModule_Dynamic.bc” --additional-libraries=“C:/Program Files/Unity/Hub/Editor/2020.1.13f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_DirectorModule_Dynamic.bc” --additional-libraries=“C:/Program Files/Unity/Hub/Editor/2020.1.13f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_DSPGraphModule_Dynamic.bc” --additional-libraries=“C:/Program Files/Unity/Hub/Editor/2020.1.13f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_GameCenterModule_Dynamic.bc” --additional-libraries=“C:/Program Files/Unity/Hub/Editor/2020.1.13f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_GridModule_Dynamic.bc” --additional-libraries=“C:/Program Files/Unity/Hub/Editor/2020.1.13f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_HotReloadModule_Dynamic.bc” --additional-libraries=“C:/Program Files/Unity/Hub/Editor/2020.1.13f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_ImageConversionModule_Dynamic.bc” --additional-libraries=“C:/Program Files/Unity/Hub/Editor/2020.1.13f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_IMGUIModule_Dynamic.bc” --additional-libraries=“C:/Program Files/Unity/Hub/Editor/2020.1.13f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_InputLegacyModule_Dynamic.bc” --additional-libraries=“C:/Program Files/Unity/Hub/Editor/2020.1.13f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_InputModule_Dynamic.bc” --additional-libraries=“C:/Program Files/Unity/Hub/Editor/2020.1.13f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_JSONSerializeModule_Dynamic.bc” --additional-libraries=“C:/Program Files/Unity/Hub/Editor/2020.1.13f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_LocalizationModule_Dynamic.bc” --additional-libraries=“C:/Program Files/Unity/Hub/Editor/2020.1.13f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_ParticleSystemModule_Dynamic.bc” --additional-libraries=“C:/Program Files/Unity/Hub/Editor/2020.1.13f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_PerformanceReportingModule_Dynamic.bc” --additional-libraries=“C:/Program Files/Unity/Hub/Editor/2020.1.13f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_Physics2DModule_Dynamic.bc” --additional-libraries=“C:/Program Files/Unity/Hub/Editor/2020.1.13f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_PhysicsModule_Dynamic.bc” --additional-libraries=“C:/Program Files/Unity/Hub/Editor/2020.1.13f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_ProfilerModule_Dynamic.bc” --additional-libraries=“C:/Program Files/Unity/Hub/Editor/2020.1.13f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_ScreenCaptureModule_Dynamic.bc” --additional-libraries=“C:/Program Files/Unity/Hub/Editor/2020.1.13f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_SharedInternalsModule_Dynamic.bc” --additional-libraries=“C:/Program Files/Unity/Hub/Editor/2020.1.13f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_SpriteMaskModule_Dynamic.bc” --additional-libraries=“C:/Program Files/Unity/Hub/Editor/2020.1.13f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_SpriteShapeModule_Dynamic.bc” --additional-libraries=“C:/Program Files/Unity/Hub/Editor/2020.1.13f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_StreamingModule_Dynamic.bc” --additional-libraries=“C:/Program Files/Unity/Hub/Editor/2020.1.13f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_SubstanceModule_Dynamic.bc” --additional-libraries=“C:/Program Files/Unity/Hub/Editor/2020.1.13f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_SubsystemsModule_Dynamic.bc” --additional-libraries=“C:/Program Files/Unity/Hub/Editor/2020.1.13f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_TerrainModule_Dynamic.bc” --additional-libraries=“C:/Program Files/Unity/Hub/Editor/2020.1.13f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_TerrainPhysicsModule_Dynamic.bc” --additional-libraries=“C:/Program Files/Unity/Hub/Editor/2020.1.13f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_TextCoreModule_Dynamic.bc” --additional-libraries=“C:/Program Files/Unity/Hub/Editor/2020.1.13f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_TextRenderingModule_Dynamic.bc” --additional-libraries=“C:/Program Files/Unity/Hub/Editor/2020.1.13f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_TilemapModule_Dynamic.bc” --additional-libraries=“C:/Program Files/Unity/Hub/Editor/2020.1.13f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_TLSModule_Dynamic.bc” --additional-libraries=“C:/Program Files/Unity/Hub/Editor/2020.1.13f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_UIElementsModule_Dynamic.bc” --additional-libraries=“C:/Program Files/Unity/Hub/Editor/2020.1.13f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_UIElementsNativeModule_Dynamic.bc” --additional-libraries=“C:/Program Files/Unity/Hub/Editor/2020.1.13f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_UIModule_Dynamic.bc” --additional-libraries=“C:/Program Files/Unity/Hub/Editor/2020.1.13f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_UmbraModule_Dynamic.bc” --additional-libraries=“C:/Program Files/Unity/Hub/Editor/2020.1.13f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_UNETModule_Dynamic.bc” --additional-libraries=“C:/Program Files/Unity/Hub/Editor/2020.1.13f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_UnityAnalyticsModule_Dynamic.bc” --additional-libraries=“C:/Program Files/Unity/Hub/Editor/2020.1.13f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_UnityConnectModule_Dynamic.bc” --additional-libraries=“C:/Program Files/Unity/Hub/Editor/2020.1.13f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_UnityTestProtocolModule_Dynamic.bc” --additional-libraries=“C:/Program Files/Unity/Hub/Editor/2020.1.13f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_UnityWebRequestAssetBundleModule_Dynamic.bc” --additional-libraries=“C:/Program Files/Unity/Hub/Editor/2020.1.13f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_UnityWebRequestAudioModule_Dynamic.bc” --additional-libraries=“C:/Program Files/Unity/Hub/Editor/2020.1.13f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_UnityWebRequestModule_Dynamic.bc” --additional-libraries=“C:/Program Files/Unity/Hub/Editor/2020.1.13f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_UnityWebRequestTextureModule_Dynamic.bc” --additional-libraries=“C:/Program Files/Unity/Hub/Editor/2020.1.13f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_UnityWebRequestWWWModule_Dynamic.bc” --additional-libraries=“C:/Program Files/Unity/Hub/Editor/2020.1.13f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_VehiclesModule_Dynamic.bc” --additional-libraries=“C:/Program Files/Unity/Hub/Editor/2020.1.13f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_VFXModule_Dynamic.bc” --additional-libraries=“C:/Program Files/Unity/Hub/Editor/2020.1.13f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_VideoModule_Dynamic.bc” --additional-libraries=“C:/Program Files/Unity/Hub/Editor/2020.1.13f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_VRModule_Dynamic.bc” --additional-libraries=“C:/Program Files/Unity/Hub/Editor/2020.1.13f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_WebGLModule_Dynamic.bc” --additional-libraries=“C:/Program Files/Unity/Hub/Editor/2020.1.13f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_WindModule_Dynamic.bc” --additional-libraries=“C:/Program Files/Unity/Hub/Editor/2020.1.13f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_XRModule_Dynamic.bc” --profiler-report --map-file-parser=“C:/Program Files/Unity/Hub/Editor/2020.1.13f1/Editor/Data/Tools/MapFileParser/MapFileParser.exe” --directory=C:/Users/romai/Documents/Projets/e-callinggame-c-remastered/Temp/StagingArea/Data/Managed --generatedcppdir=C:/Users/romai/Documents/Projets/e-callinggame-c-remastered/Temp/StagingArea/Data/il2cppOutput
stdout:
Running il2cpp.exe in server GC mode.
il2cpp.exe didn’t catch exception: System.ArgumentException: External component has thrown an exception.
at System.Globalization.CompareInfo.CompareString(ReadOnlySpan1 string1, ReadOnlySpan1 string2, CompareOptions options)
at System.Globalization.CompareInfo.Compare(String string1, String string2, CompareOptions options)
at System.Globalization.TextInfo.PopulateIsAsciiCasingSameAsInvariant()
at System.Globalization.TextInfo.ChangeCaseCommon[TConversion](String source)
at System.Globalization.TextInfo.ToLower(String str)
at System.Linq.Enumerable.SelectIListIterator2.MoveNext() at System.Linq.Enumerable.Aggregate[TSource](IEnumerable1 source, Func3 func) at Unity.Options.OptionsParser.OptionNamesFor(ProgramOptionsAttribute options, FieldInfo field)+MoveNext() at Unity.Options.OptionsParser.ExtendOptionSet(OptionSet optionSet, Type type, Func3 customValueParser, Object[ ] instances)
at Unity.Options.OptionsParser.PrepareOptionSet(Func3 customValueParser, Object[ ] instances) at Unity.Options.OptionsParser.Prepare(String[ ] commandLine, Type[ ] types, Func3 customValueParser, String currentDirectory, Object[ ] instances)
at il2cpp.Il2CppOptionParser.ParseArguments(String[ ] args, Boolean& continueToRun, Int32& exitCode, RuntimePlatform& platform, BuildingOptions& buildingOptions, String& profilerOutput)
at il2cpp.Program.Run(String[ ] args, Boolean setInvariantCulture)
at il2cpp.Program.Main(String[ ] args)
stderr:
Unhandled exception. System.ArgumentException: External component has thrown an exception.
at System.Globalization.CompareInfo.CompareString(ReadOnlySpan1 string1, ReadOnlySpan1 string2, CompareOptions options)
at System.Globalization.CompareInfo.Compare(String string1, String string2, CompareOptions options)
at System.Globalization.TextInfo.PopulateIsAsciiCasingSameAsInvariant()
at System.Globalization.TextInfo.ChangeCaseCommon[TConversion](String source)
at System.Globalization.TextInfo.ToLower(String str)
at System.Linq.Enumerable.SelectIListIterator2.MoveNext() at System.Linq.Enumerable.Aggregate[TSource](IEnumerable1 source, Func3 func) at Unity.Options.OptionsParser.OptionNamesFor(ProgramOptionsAttribute options, FieldInfo field)+MoveNext() at Unity.Options.OptionsParser.ExtendOptionSet(OptionSet optionSet, Type type, Func3 customValueParser, Object[ ] instances)
at Unity.Options.OptionsParser.PrepareOptionSet(Func3 customValueParser, Object[ ] instances) at Unity.Options.OptionsParser.Prepare(String[ ] commandLine, Type[ ] types, Func3 customValueParser, String currentDirectory, Object[ ] instances)
at il2cpp.Il2CppOptionParser.ParseArguments(String[ ] args, Boolean& continueToRun, Int32& exitCode, RuntimePlatform& platform, BuildingOptions& buildingOptions, String& profilerOutput)
at il2cpp.Program.Run(String[ ] args, Boolean setInvariantCulture)
at il2cpp.Program.Main(String[ ] args)
UnityEditorInternal.Runner.RunProgram (UnityEditor.Utils.Program p, System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser) (at <8f44d91b549e47c9883e180579f26ef6>:0)
UnityEditorInternal.Runner.RunNetCoreProgram (System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser, System.Action1[T] setupStartInfo) (at <8f44d91b549e47c9883e180579f26ef6>:0) UnityEditorInternal.IL2CPPBuilder.RunIl2CppWithArguments (System.Collections.Generic.List1[T] arguments, System.Action1[T] setupStartInfo, System.String workingDirectory) (at <8f44d91b549e47c9883e180579f26ef6>:0) UnityEditorInternal.IL2CPPBuilder.ConvertPlayerDlltoCpp (UnityEditor.Il2Cpp.Il2CppBuildPipelineData data, System.String outputDirectory, System.String workingDirectory, System.Boolean platformSupportsManagedDebugging) (at <8f44d91b549e47c9883e180579f26ef6>:0) UnityEditorInternal.IL2CPPBuilder.Run () (at <8f44d91b549e47c9883e180579f26ef6>:0) UnityEditorInternal.IL2CPPUtils.RunIl2Cpp (System.String stagingAreaData, UnityEditorInternal.IIl2CppPlatformProvider platformProvider, System.Action1[T] modifyOutputBeforeCompile, UnityEditor.RuntimeClassRegistry runtimeClassRegistry) (at <8f44d91b549e47c9883e180579f26ef6>:0)
UnityEditor.WebGL.WebGlBuildPostprocessor.CompileBuild (UnityEditor.Modules.BuildPostProcessArgs args) (at /Users/bokken/buildslave/unity/build/PlatformDependent/WebGL/Extensions/Unity.WebGL.extensions/BuildPostprocessor.cs:373)
UnityEditor.WebGL.WebGlBuildPostprocessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args) (at /Users/bokken/buildslave/unity/build/PlatformDependent/WebGL/Extensions/Unity.WebGL.extensions/BuildPostprocessor.cs:911)
UnityEditor.Modules.DefaultBuildPostprocessor.