I’m having an issue where a game I recently published as a WebGL build is working fine on Mozilla Firefox but results in a black screen on Chromium browsers such as Chrome and Edge (the UI is still visible, but the scene underneath is completely black). This is true on my desktop PC and a dozen other machines on which it was tested. I’m using Unity 2021.3.16f1 and my game is built on the Universal Render Pipeline. I’m targeting WebGL 2 only, and I’ve already tried reducing my memory footprint by compressing textures and audio assets but this had no effect. Does anyone know why my game is only working for some browsers?