Alright, fixed whatever I could find in the code [might’ve missed something, did not work with Unity or C# for over two years], still errors.
Enabled the full exeption support. Got logs, really lenghty logs. Could you point me to where and for what should I look?
Failed running D:\Unity 5.6 BETA\Editor\Data\il2cpp/build/il2cpp.exe --convert-to-cpp --compile-cpp --libil2cpp-static --platform=“WebGL” --architecture=“EmscriptenJavaScript” --configuration=“Release” --outputpath=“D:\MY UNITY GAMES\Lord Lanre w Krainie Zanety\Assets /…/Temp/StagingArea/Data\Native\build.bc” --cachedirectory=“D:\MY UNITY GAMES\Lord Lanre w Krainie Zanety\Assets..\Library/il2cpp_cache” --compiler-flags="-Oz -DIL2CPP_EXCEPTION_DISABLED=1 " --additional-libraries=“D:\Unity 5.6 BETA\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_AIModule_Dynamic.bc” --additional-libraries=“D:\Unity 5.6 BETA\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_AnimationModule_Dynamic.bc” --additional-libraries=“D:\Unity 5.6 BETA\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_AudioModule_Dynamic.bc” --additional-libraries=“D:\Unity 5.6 BETA\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_ClothModule_Dynamic.bc” --additional-libraries=“D:\Unity 5.6 BETA\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_CloudWebServicesModule_Dynamic.bc” --additional-libraries=“D:\Unity 5.6 BETA\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_CoreModule_Dynamic.bc” --additional-libraries=“D:\Unity 5.6 BETA\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_CrashReportingModule_Dynamic.bc” --additional-libraries=“D:\Unity 5.6 BETA\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_FacebookModule_Dynamic.bc” --additional-libraries=“D:\Unity 5.6 BETA\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_IMGUIModule_Dynamic.bc” --additional-libraries=“D:\Unity 5.6 BETA\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_InputModule_Dynamic.bc” --additional-libraries=“D:\Unity 5.6 BETA\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_JSONSerializeModule_Dynamic.bc” --additional-libraries=“D:\Unity 5.6 BETA\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_ParticlesLegacyModule_Dynamic.bc” --additional-libraries=“D:\Unity 5.6 BETA\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_ParticleSystemModule_Dynamic.bc” --additional-libraries=“D:\Unity 5.6 BETA\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_PerformanceReportingModule_Dynamic.bc” --additional-libraries=“D:\Unity 5.6 BETA\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_Physics2DModule_Dynamic.bc” --additional-libraries=“D:\Unity 5.6 BETA\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_PhysicsModule_Dynamic.bc” --additional-libraries=“D:\Unity 5.6 BETA\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_TerrainModule_Dynamic.bc” --additional-libraries=“D:\Unity 5.6 BETA\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_TerrainPhysicsModule_Dynamic.bc” --additional-libraries=“D:\Unity 5.6 BETA\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_TextRenderingModule_Dynamic.bc” --additional-libraries=“D:\Unity 5.6 BETA\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_UIModule_Dynamic.bc” --additional-libraries=“D:\Unity 5.6 BETA\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_UmbraModule_Dynamic.bc” --additional-libraries=“D:\Unity 5.6 BETA\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_UNETModule_Dynamic.bc” --additional-libraries=“D:\Unity 5.6 BETA\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_UnityAdsModule_Dynamic.bc” --additional-libraries=“D:\Unity 5.6 BETA\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_UnityAnalyticsModule_Dynamic.bc” --additional-libraries=“D:\Unity 5.6 BETA\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_UnityConnectModule_Dynamic.bc” --additional-libraries=“D:\Unity 5.6 BETA\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_UnityWebRequestAudioModule_Dynamic.bc” --additional-libraries=“D:\Unity 5.6 BETA\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_UnityWebRequestModule_Dynamic.bc” --additional-libraries=“D:\Unity 5.6 BETA\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_VehiclesModule_Dynamic.bc” --additional-libraries=“D:\Unity 5.6 BETA\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_VideoModule_Dynamic.bc” --additional-libraries=“D:\Unity 5.6 BETA\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_VRModule_Dynamic.bc” --additional-libraries=“D:\Unity 5.6 BETA\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_WebModule_Dynamic.bc” --map-file-parser=“D:\Unity 5.6 BETA\Editor\Data\Tools\MapFileParser\MapFileParser.exe” --assembly=“D:\MY UNITY GAMES\Lord Lanre w Krainie Zanety\Temp\StagingArea\Data\Managed\Assembly-CSharp.dll” --assembly=“D:\MY UNITY GAMES\Lord Lanre w Krainie Zanety\Temp\StagingArea\Data\Managed\UnityEngine.UI.dll” --assembly=“D:\MY UNITY GAMES\Lord Lanre w Krainie Zanety\Temp\StagingArea\Data\Managed\UnityEngine.dll” --generatedcppdir=“D:\MY UNITY GAMES\Lord Lanre w Krainie Zanety\Temp\StagingArea\Data\il2cppOutput”
stdout:
Building build.bc with EmscriptenToolChain.
Output directory: D:\MY UNITY GAMES\Lord Lanre w Krainie Zanety\Temp\StagingArea\Data\Native
Cache directory: D:\MY UNITY GAMES\Lord Lanre w Krainie Zanety\Library\il2cpp_cache
il2cpp.exe didn’t catch exception: System.AggregateException: Wyst�pi� przynajmniej jeden b��d. —> System.TypeInitializationException: Inicjator typ�w zg�osi� wyj�tek dla typu ‘Unity.IL2CPP.Building.ToolChains.EmscriptenPaths’. —> System.NotSupportedException: Need Unity source to use node
w Unity.IL2CPP.Building.ToolChains.EmscriptenPaths.get_NodeExecutable()
w Unity.IL2CPP.Building.ToolChains.EmscriptenPaths…cctor()
— Koniec �ladu stosu wyj�tk�w wewn�trznych —
w Unity.IL2CPP.Building.ToolChains.EmscriptenPaths.get_Python()
w Unity.IL2CPP.Building.ToolChains.EmscriptenToolChain.CompilerExecutableFor(NPath sourceFile)
w Unity.IL2CPP.Building.CppProgramBuilder.BuildIntermediateObjectFileData(CppCompilationInstruction cppCompilationInstruction)
w Unity.IL2CPP.Building.ParallelFor.c__AnonStorey12.<>m__0(Object o) --- Koniec �ladu stosu wyj�tk�w wewn�trznych --- w Unity.IL2CPP.Building.ParallelFor.RunWithResult[D,T](D[ ] data, Func2 action)
w Unity.IL2CPP.Building.CppProgramBuilder.BuildAllCppFiles(IEnumerable1 sourceFilesToCompile, IBuildStatisticsCollector statisticsCollector) w Unity.IL2CPP.Building.CppProgramBuilder.Build(IBuildStatistics& statistics) w Unity.IL2CPP.Building.Statistics.BuildingTestRunnerHelper.BuildAndLogStatsForTestRunner(CppProgramBuilder builder, IBuildStatistics& statistics) w il2cpp.Program.DoRun(String[ ] args) w il2cpp.Program.Run(String[ ] args) w il2cpp.Program.Main(String[ ] args) ---> (Wyj�tek wewn�trzny #0) System.TypeInitializationException: Inicjator typ�w zg�osi� wyj�tek dla typu 'Unity.IL2CPP.Building.ToolChains.EmscriptenPaths'. ---> System.NotSupportedException: Need Unity source to use node w Unity.IL2CPP.Building.ToolChains.EmscriptenPaths.get_NodeExecutable() w Unity.IL2CPP.Building.ToolChains.EmscriptenPaths..cctor() --- Koniec �ladu stosu wyj�tk�w wewn�trznych --- w Unity.IL2CPP.Building.ToolChains.EmscriptenPaths.get_Python() w Unity.IL2CPP.Building.ToolChains.EmscriptenToolChain.CompilerExecutableFor(NPath sourceFile) w Unity.IL2CPP.Building.CppProgramBuilder.BuildIntermediateObjectFileData(CppCompilationInstruction cppCompilationInstruction) w Unity.IL2CPP.Building.ParallelFor.<RunWithResult>c__AnonStorey12.<>m__0(Object o)<—
—> (Wyj�tek wewn�trzny #1) System.TypeInitializationException: Inicjator typ�w zg�osi� wyj�tek dla typu ‘Unity.IL2CPP.Building.ToolChains.EmscriptenPaths’. —> System.NotSupportedException: Need Unity source to use node
w Unity.IL2CPP.Building.ToolChains.EmscriptenPaths.get_NodeExecutable()
w Unity.IL2CPP.Building.ToolChains.EmscriptenPaths…cctor()
— Koniec �ladu stosu wyj�tk�w wewn�trznych —
w Unity.IL2CPP.Building.ToolChains.EmscriptenPaths.get_Python()
w Unity.IL2CPP.Building.ToolChains.EmscriptenToolChain.CompilerExecutableFor(NPath sourceFile)
w Unity.IL2CPP.Building.CppProgramBuilder.BuildIntermediateObjectFileData(CppCompilationInstruction cppCompilationInstruction)
w Unity.IL2CPP.Building.ParallelFor.c__AnonStorey1`2.<>m__0(Object o)<—
—> (Wyj�tek wewn�trzny #2) System.TypeInitializationException: Inicjator typ�w zg�osi� wyj�tek dla typu ‘Unity.IL2CPP.Building.ToolChains.EmscriptenPaths’. —> System.NotSupportedException: Need Unity source to use node
w Unity.IL2CPP.Building.ToolChains.EmscriptenPaths.get_NodeExecutable()
w Unity.IL2CPP.Building.ToolChains.EmscriptenPaths…cctor()
— Koniec �ladu stosu wyj�tk�w wewn�trznych —
w Unity.IL2CPP.Building.ToolChains.EmscriptenPaths.get_Python()
w Unity.IL2CPP.Building.ToolChains.EmscriptenToolChain.CompilerExecutableFor(NPath sourceFile)
w Unity.IL2CPP.Building.CppProgramBuilder.BuildIntermediateObjectFileData(CppCompilationInstruction cppCompilationInstruction)
w Unity.IL2CPP.Building.ParallelFor.c__AnonStorey1`2.<>m__0(Object o)<—
—> (Wyj�tek wewn�trzny #3) System.TypeInitializationException: Inicjator typ�w zg�osi� wyj�tek dla typu ‘Unity.IL2CPP.Building.ToolChains.EmscriptenPaths’. —> System.NotSupportedException: Need Unity source to use node
w Unity.IL2CPP.Building.ToolChains.EmscriptenPaths.get_NodeExecutable()
w Unity.IL2CPP.Building.ToolChains.EmscriptenPaths…cctor()
— Koniec �ladu stosu wyj�tk�w wewn�trznych —
w Unity.IL2CPP.Building.ToolChains.EmscriptenPaths.get_Python()
w Unity.IL2CPP.Building.ToolChains.EmscriptenToolChain.CompilerExecutableFor(NPath sourceFile)
w Unity.IL2CPP.Building.CppProgramBuilder.BuildIntermediateObjectFileData(CppCompilationInstruction cppCompilationInstruction)
w Unity.IL2CPP.Building.ParallelFor.c__AnonStorey1`2.<>m__0(Object o)<—
—> (Wyj�tek wewn�trzny #4) System.TypeInitializationException: Inicjator typ�w zg�osi� wyj�tek dla typu ‘Unity.IL2CPP.Building.ToolChains.EmscriptenPaths’. —> System.NotSupportedException: Need Unity source to use node
w Unity.IL2CPP.Building.ToolChains.EmscriptenPaths.get_NodeExecutable()
w Unity.IL2CPP.Building.ToolChains.EmscriptenPaths…cctor()
— Koniec �ladu stosu wyj�tk�w wewn�trznych —
w Unity.IL2CPP.Building.ToolChains.EmscriptenPaths.get_Python()
w Unity.IL2CPP.Building.ToolChains.EmscriptenToolChain.CompilerExecutableFor(NPath sourceFile)
w Unity.IL2CPP.Building.CppProgramBuilder.BuildIntermediateObjectFileData(CppCompilationInstruction cppCompilationInstruction)
w Unity.IL2CPP.Building.ParallelFor.c__AnonStorey1`2.<>m__0(Object o)<—
—> (Wyj�tek wewn�trzny #5) System.TypeInitializationException: Inicjator typ�w zg�osi� wyj�tek dla typu ‘Unity.IL2CPP.Building.ToolChains.EmscriptenPaths’. —> System.NotSupportedException: Need Unity source to use node
w Unity.IL2CPP.Building.ToolChains.EmscriptenPaths.get_NodeExecutable()
w Unity.IL2CPP.Building.ToolChains.EmscriptenPaths…cctor()
— Koniec �ladu stosu wyj�tk�w wewn�trznych —
w Unity.IL2CPP.Building.ToolChains.EmscriptenPaths.get_Python()
w Unity.IL2CPP.Building.ToolChains.EmscriptenToolChain.CompilerExecutableFor(NPath sourceFile)
w Unity.IL2CPP.Building.CppProgramBuilder.BuildIntermediateObjectFileData(CppCompilationInstruction cppCompilationInstruction)
w Unity.IL2CPP.Building.ParallelFor.c__AnonStorey1`2.<>m__0(Object o)<—
—> (Wyj�tek wewn�trzny #6) System.TypeInitializationException: Inicjator typ�w zg�osi� wyj�tek dla typu ‘Unity.IL2CPP.Building.ToolChains.EmscriptenPaths’. —> System.NotSupportedException: Need Unity source to use node
w Unity.IL2CPP.Building.ToolChains.EmscriptenPaths.get_NodeExecutable()
w Unity.IL2CPP.Building.ToolChains.EmscriptenPaths…cctor()
— Koniec �ladu stosu wyj�tk�w wewn�trznych —
w Unity.IL2CPP.Building.ToolChains.EmscriptenPaths.get_Python()
w Unity.IL2CPP.Building.ToolChains.EmscriptenToolChain.CompilerExecutableFor(NPath sourceFile)
w Unity.IL2CPP.Building.CppProgramBuilder.BuildIntermediateObjectFileData(CppCompilationInstruction cppCompilationInstruction)
w Unity.IL2CPP.Building.ParallelFor.c__AnonStorey1`2.<>m__0(Object o)<—
—> (Wyj�tek wewn�trzny #7) System.TypeInitializationException: Inicjator typ�w zg�osi� wyj�tek dla typu ‘Unity.IL2CPP.Building.ToolChains.EmscriptenPaths’. —> System.NotSupportedException: Need Unity source to use node
w Unity.IL2CPP.Building.ToolChains.EmscriptenPaths.get_NodeExecutable()
w Unity.IL2CPP.Building.ToolChains.EmscriptenPaths…cctor()
— Koniec �ladu stosu wyj�tk�w wewn�trznych —
w Unity.IL2CPP.Building.ToolChains.EmscriptenPaths.get_Python()
w Unity.IL2CPP.Building.ToolChains.EmscriptenToolChain.CompilerExecutableFor(NPath sourceFile)
w Unity.IL2CPP.Building.CppProgramBuilder.BuildIntermediateObjectFileData(CppCompilationInstruction cppCompilationInstruction)
w Unity.IL2CPP.Building.ParallelFor.c__AnonStorey1`2.<>m__0(Object o)<—
stderr:
Wyj�tek nieobs�u�ony: System.AggregateException: Wyst�pi� przynajmniej jeden b��d. —> System.TypeInitializationException: Inicjator typ�w zg�osi� wyj�tek dla typu ‘Unity.IL2CPP.Building.ToolChains.EmscriptenPaths’. —> System.NotSupportedException: Need Unity source to use node
w Unity.IL2CPP.Building.ToolChains.EmscriptenPaths.get_NodeExecutable()
w Unity.IL2CPP.Building.ToolChains.EmscriptenPaths…cctor()
— Koniec �ladu stosu wyj�tk�w wewn�trznych —
w Unity.IL2CPP.Building.ToolChains.EmscriptenPaths.get_Python()
w Unity.IL2CPP.Building.ToolChains.EmscriptenToolChain.CompilerExecutableFor(NPath sourceFile)
w Unity.IL2CPP.Building.CppProgramBuilder.BuildIntermediateObjectFileData(CppCompilationInstruction cppCompilationInstruction)
w Unity.IL2CPP.Building.ParallelFor.c__AnonStorey12.<>m__0(Object o) --- Koniec �ladu stosu wyj�tk�w wewn�trznych --- w Unity.IL2CPP.Building.ParallelFor.RunWithResult[D,T](D[ ] data, Func2 action)
w Unity.IL2CPP.Building.CppProgramBuilder.BuildAllCppFiles(IEnumerable`1 sourceFilesToCompile, IBuildStatisticsCollector statisticsCollector)
w Unity.IL2CPP.Building.CppProgramBuilder.Build(IBuildStatistics& statistics)
w Unity.IL2CPP.Building.Statistics.BuildingTestRunnerHelper.BuildAndLogStatsForTestRunner(CppProgramBuilder builder, IBuildStatistics& statistics)
w il2cpp.Program.DoRun(String[ ] args)
w il2cpp.Program.Run(String[ ] args)
w il2cpp.Program.Main(String[ ] args)
//////////////////////////////////////
Exception: D:\Unity 5.6 BETA\Editor\Data\il2cpp/build/il2cpp.exe did not run properly!
UnityEditorInternal.Runner.RunManagedProgram (System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser, System.Action1 setupStartInfo) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildUtils.cs:98) UnityEditorInternal.IL2CPPBuilder.RunIl2CppWithArguments (System.Collections.Generic.List1 arguments, System.Action1 setupStartInfo, System.String workingDirectory) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:314) UnityEditorInternal.IL2CPPBuilder.ConvertPlayerDlltoCpp (ICollection1 userAssemblies, System.String outputDirectory, System.String workingDirectory) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:305)
UnityEditorInternal.IL2CPPBuilder.Run () (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:152)
UnityEditorInternal.IL2CPPUtils.RunIl2Cpp (System.String stagingAreaData, IIl2CppPlatformProvider platformProvider, System.Action`1 modifyOutputBeforeCompile, UnityEditor.RuntimeClassRegistry runtimeClassRegistry, Boolean debugBuild) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:41)
UnityEditor.WebGL.WebGlBuildPostprocessor.CompileBuild (BuildPostProcessArgs args) (at /Users/builduser/buildslave/unity/build/PlatformDependent/WebGL/Extensions/Unity.WebGL.extensions/BuildPostprocessor.cs:348)
UnityEditor.WebGL.WebGlBuildPostprocessor.PostProcess (BuildPostProcessArgs args) (at /Users/builduser/buildslave/unity/build/PlatformDependent/WebGL/Extensions/Unity.WebGL.extensions/BuildPostprocessor.cs:878)
UnityEditor.PostprocessBuildPlayer.Postprocess (BuildTargetGroup targetGroup, BuildTarget target, System.String installPath, System.String companyName, System.String productName, Int32 width, Int32 height, System.String downloadWebplayerUrl, System.String manualDownloadWebplayerUrl, BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.BuildReporting.BuildReport report) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/PostprocessBuildPlayer.cs:186)
UnityEditor.HostView:OnGUI()