WebGL loading in Chrome Beta 65

Hi!
Since Chrome update 65, I have noticed an increased load time for our WebGL application, but also for the AngryBots demo (Unity WebGL Player - AngryBots WebGL Demo)
AngryBots went from 7.324 seconds load time in chrome 64 to 10.274 seconds in Chrome Beta 65.

Is this a general issue that anyone else has noticed or already reported to chrome?

64: https://aboutmybrowser.com/1NJ-bYo3
65: https://aboutmybrowser.com/88BduEax

Running Windows 10 64 bit
Intel HD Graphics 630
Intel i7-7700
16GB Ram

Hi,
Any news regarding this? We can of course try to submit a bug report to google our selves, but I think Unity has much more clout than us small time devs :wink:

I’ve added a bug report to Chrome: https://bugs.chromium.org/p/chromium/issues/detail?id=814672

I’ve noticed delays in asm.js builds that are not present in WebAssembly builds. However these delays are not apparent in asm.js in older versions of Chrome or any recent versions of Firefox. I understand wasm is faster by design but I’m talking about 5+ second freezes in scene changes that are, without exaggeration, sub-second in the previously mentioned browsers in asm.js