I’ve been using Unity for a long time now, and since 5 Release I’ve been having an issue with lighting like the video below (My video actually)
Does anybody know what causes this and how it is fixed ? Kinda breaks any sorta pretty feeling your game could have.
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gen·er·al
ˈjen(ə)rəl/
adjective
- 1.
affecting or concerning all or most people, places, or things; widespread.
“books of general interest”
- 2.
considering or including the main features or elements of something, and disregarding exceptions; overall.
Figured the asking of an overall problem and bringing it up in a manner of “How have yall fixed this” instead of “Heeelllpppp meeeee” made it a general discussion
it looks to me the range of the flashlight is too low. The light is also too bright. Reduce the light intensity and increase the range
Tried all that. I think it’s a problem with my wall models. As when I went in to edit it and merged certain vertices, it got better but not completely fixed. I’ve fixed it enough where it’s not super noticable
it does not seem like that should happen at all. what model software do you use? i only know blender, so maybe if you use blender you could post a picture of the model. It is not normal for that to happen.