Hi,
I’ve been developing this game of mine for 6 months now, and I got to the point where I can’t do anything but ask for help.
For some reason the fps drops drastically on mobile platforms.
Here are some informations:
Draw calls: 40-70
(saved by batching: 40-80)
Tris: 10-20k
Used textures: 5
Animations: 28
No shadows
Vertex lit materials, only single color objects.
overall materials on screen at once: ~50
In the editor I get around 120 fps on a core i7 2.3ghz
On andoid however this drops to 30 fps. I can’t find a way to improve the performance anymore, I tried lowering the number of objects on screen. (this game is kind of like an endless runner, so the map is generated randomly - can’t batch the lighting)
I have a big point light on the upper left corner which acts kind of like a sun. (I know, point lights are a bit expensive, but even when I use Directional light the fps doesn’t increase)
Main thread: 8ms, Renderer: 0.8ms
Thank you for your answers.