There used to be on the Unity Website a package w/ a ball controlled by a sine wave function. Does anyone know how to get that, I can’t find it anymore.
You mean http://www.insquare.com/itween/ ?
No, but that looks pretty cool. There was an example on Unity’s website that had a deforming green ball. It was run by a rather simple script using Mathf.Sine but I don’t remember the exact mesh alterations and it’d come in super handy right now.
Are you thinking of the sinus curve modifier from the procedural examples project?
Exactly, thanks