What if I told you I went indie in 2008, where would you think I would be financially?

October 17th, 2008 → http://blog.arowx.com////blog1.php?paged=26

Now →

I have an Oculus Rift DK1 under my desk, an aging DX12 capable PC and a bank statement that has not gone over 3 digits in some time.

Yet I am still somehow addicted to game development, is game development an obsession?

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Join the club, ie everyone on these forums.

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After seven years I would hope you’d know. :stuck_out_tongue:

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If you delete your forum account you’d probably be making the new blockbuster by tomorrow.

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That’s pretty much exactly where I would expect you to be financially if you told me you went indie.

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Yeah, he spends way to much time on here (and probably other forums), everyday is another pointless Arowx post.

LOL meet Iggy my sales and marketing hire circa 2010.

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Millionaire. But if you started in 2008 you were probably too late since the guys who started before you would already be good and therefore have an easier time making the big bucks, IE mika mobile, endmund mcmillen

Guys and maybe girls, if this is a very negative vibe you’re giving off is due to your game development career going as well as mine has?

If you too are chasing the game development rabbit down the financial hole maybe we should start an Indie Game Development Association for people addicted to game development and a five step plan to help people off this potentially financially dangerous venture/addiction?

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Don’t worry Arowx, you’re free to post as much as you like (within reason if it hasn’t already been covered to death) :slight_smile:

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Nope. It’s a hobby for me. If I ever get to the point that I have a game worth selling then I’ll consider trying it as a career. :smile:

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Eight years down the track I would expect one of two things to happen. The likely result is you have sunk a ton of money into game dev and your company, and gone bust anyway. You probably would have quit game dev and gone on to do something else with your life. If you still are in game dev you work for someone else.

The other possibility is you could have done well. At this point you run a studio of about 20 devs, a mix of artists, coders and designers. You have been in talks with bigger companies about acquisitions.

I’m not sure the middle path, a stable, successful, one man band type show is actually a viable option. Either you make it and get bigger, or you fail and die.

I meant my post in playful jest. I quite enjoy your “Futurama” posts as they’re often the first I’ve heard of these outlandish new test technologies. :slight_smile:

God, these kids today don’t even have enough time for a 12 step plan anymore. You’re skipping a bunch of important steps. If you only had a 5 step plan in 2008 then you need to rework it and add 7 more steps, then it would probably be successful.

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And we could get federal/government funding to run the program - and use the funds instead for development on an awesome game!!
Great idea Arowx! :wink: sign me up.

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What? No way, you just don’t know about the ones who haven’t made it big… because they haven’t made it big.

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It might be confirmation bias. I should ask around more at the next IGDAM meeting. There might be lone wolves around who have been succesful on there own for more then eight years.

I mean if you are actually looking for a single person making game only by themself without any help with programming/art/audio you might be hard pressed to find some, but that’s probably because they are incompetent if they cannot identify their weaknesses.

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What I’m saying is the small studio is unstable. It either does well and grows, or does poorly and dies.

Worth noting I have absolutely no evidence to support this claim.

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I know I’m a weak artist, I still do it myself anyway!

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