Hello ! ![]()
I’m learning how to do normal maps for 2D and did a few quick tests. For each test, I simply added the normal map as a secondary texture in the sprite editor.
The lighting is mostly coherent with each of the normal map I did, except for a weird shadow (the one circled in red on my first example). It follows the light when I’m moving it.
Things I tried :
- Rotate the light, change its inner/outer spot angle and the distance in the “normal maps section”.
- Changed it for another light like freeform light
- Tried in complete different scene with only one light and one asset
None of this changed anything, the shadow is still present and following the light.
What am I missing here ?





