I used playerprefs.
But is this weak at save file hacking?
What is current mobile phone game’s save solution?
I don’t have plan for make own server and online saving.
Thanks.
I used playerprefs.
But is this weak at save file hacking?
What is current mobile phone game’s save solution?
I don’t have plan for make own server and online saving.
Thanks.
I think most folks just use a serialiser to write/read data to Application.persistentDataPath.
Options include Unity’s own serialiser, Newtonsoft.JSON, or the Odin Serialiser, among others.
Any data saved onto a device had the potential to be modified. There is no fool-proof method of securing this kind of stuff.