What is the theoretical absolute minimum Android apk size achievable in Unity 5 (free version)? How would this be accomplished?
How does this compare with earlier versions of Unity?
What is the theoretical absolute minimum Android apk size achievable in Unity 5 (free version)? How would this be accomplished?
How does this compare with earlier versions of Unity?
You can try yourself with an empty scene ![]()
However, you can reduce the size if you set “ARMv7” or “x86” device filter instead of “FAT” (which includes binaries for both architectures).
Thanks Yury. I am seeing lots of these "tricks" to reduce the size of an apk. The ARM-only option seems to reduce the size of my basic app to around 10MB. I'm also seeing things about stripping bytecode (IIRC), etc. I'm wondering what the absolute maximum is after all these tricks. If it's only a few KB here and there, I might know when to give up on trying to bring the size down due to insignificant savings.
– PhenoxonYou're correct, I think select one architecture and enabling stripping are the options to reduce apk size. I managed to get 11.2 Mb with ARMv7 only and stripping enabled.
– Yury-HabetsThis solution made a drastic APK size change. Thank you.
– nipunasudha