Hi guys,
So I’ve been working on implementing a smoke effect in my 2D game. I have some barrels that are burning and emitting a lot of smoke. I have used a particle effect for it, and it looks cool up until the point I knock over the barrel, at which the smoke just goes with the barrel and is emitted towards the ground.
I want the smoke to be going upwards at all times.
What is a good way of achieving a smoke effect that follows the source, but the particles that were emitted already are not affected by the source moving?
Like in real life, if you smoke a cigarette, the smoke that came off it won’t move if you move your hand, but there will be a smoketrail following the end of the cig. I hope this clears it up.
Thanks for any help.
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