What screen resolution do you use?

Hi,

As the title says, I am just curious as to what screen resolution you develop on. I have dual 22" monitors, both running at 1860 x 1050 and I’m trying to decide if I need to either replace one of these with a 24" running at 1920 x 1600 or add it as a third monitor, or just leave it alone and stop spending my kids inheritance!

Any opinions?

I run three monitors on my new workstation and four on my old workstation. With the new workstation, each of the three monitors is a 27" wide screen running 1920x1080. The old workstation had four 17" monitors running 1280x1024. I found that I was more productive with three large monitors than I was with four smaller ones. I have tried to run only two monitors in the past, but I lost too much time switching between applications. Once you switch to at least three monitors, you gain quite a bit of workflow efficiency.

Don’t worry about your kid’s inheritance. They can make their own money.

That raises a question… will I notice any difference if I put in a 1920 x 1080 monitor, compared to the 1860 x 1050 that I’ve got now?

You will not notice a big difference switching from 1860 x 1050 to 1920 x 1080 unless you increase the physical size of the monitor as well.

If I do get a new monitor, I’ll probably be moving from 22" to 27" and I think I will keep the dual 22" monitors as well.

Thinking about it, how would a TV work as a third monitor? I’ve got a choice of either HDMI or DP for my third display, so I’d imagine that a TV would be OK, wouldn’t it?

There are stats on the unity webplayer stats for the editor which tell you exactly how many people use what.

Helpful link: http://stats.unity3d.com/editor/index.html
Don’t use a TV as a third monitor. Not worth it. Try it if you want, but imho it doesn’t work so great having a 40+ inch screen with only a 1080p resolution unless it was a massive touch screen.

That is a helpful link, thanks!

I wasn’t thinking about a 40" TV though, something around 27" would be fine, but I’ve just done some price checking, and they are more expensive than a 27" monitor, so that would be no, then…

I think I’ve pretty much decided in the last few minutes that I’m going to stick with my dual 22" monitors for now, until I get a lot more experience using Unity. I’m also thinking that, once I’ve actually started producing some stuff that makes the wife go “wow, you’re actually not as shit at this as I thought you would be”* I won’t get any earache for buying new shiny, especially as I’ve just spent “about” £1,200 on this PC. :wink:

That is definitely the way to do it. Treat everything like a business. You have the tools, now make the money and bring in the extra cash to pay for it. Right now I’m staring at a purchase of Windows 8.1 Pro, as well as Houdini for Unity because I only have a non-commerical student version of 3dsmax.

I run a segmented 4800x900. I have three 20" AOC LED monitors (1600x900, 1600x900, 1600x900) that should stretch out but I run a program called Display Fusion that splits each monitor up and gives them their own task bar. Sadly one of my monitors is faulty as you can see in the image I linked.

2560x1080 21:9 single monitor, soon to be a 3650x1440 monitor instead.

Agreed, plus it looks like one of my data drives, (it would be the 3TB one) is on its way out, and will need replacing.

As a point of interest, you say you’re looking at Windows 8.1. Wouldn’t it be worth waiting until Windows 10 is released next year? I’m still on Win 7, but like the Tech Preview enough that I’m going to install that as my main OS.

I use a single 1920 x 1080, 23 inch screen.

I use a 17-inch laptop. I push to the extreme on display dimension hitting 640 x 480!

Just joking. :wink: I use 1280 x 720 for my desktop. Work laptop is 15" using 1600 x 900. Not sure why I have it set so high. In fact, I may lower the res right now.

1680x1050 - that’s technically biggest my monitor can go but once I’ve tricked it into running at 1920x1080. Dunno how I did it and haven’t been able since (standard Out Of Range message), but switched it back off back then because of horrible refresh rate (you seen old CRTs in movies, like really old, pre-1998? It was kinda like that, I literally could see screen rendering).