I’m trying to decide whether or not to get a Dell UltraSharp U2713HM 27" monitor with 2560x1440 resolution to replace my 2 x 22" Acer 1920x1080 monitors.
Just wondering what peoples opinions are from a Unity perspective. I’ve used 2 monitors from when I edited movies and it was useful having the video on a separate monitor. In Unity I have the 2nd monitor displaying the game view all the time and in honesty it’s annoying me a little.
I have two monitors. The positive thing is that you can look up things on the other screen or have other programs open so you can easily switch between them.
Personal preference though. Up to you in the end.
I got the 29inch ultrawide screen by LG. Dell has one that is identical its 2560x1080 and 21:9 aspect ratio, giving you an extremely wide screen. I could fit the whole unity editor and a full web browser on it side by side. Movies look great too no black bars
I would prefer two monitors over a single one, even if it’s bigger, and even it it matched the total size of the two monitors combined. Having two separate monitors is like having two workspaces that you can isolate from each other. But that’s just my preference.
I’m a two monitors guy myself. I have a 27" and a 24" at work, that rocks. At home I have a 24" and a 22" (same resolution) and that’s also pretty sweet. I could certainly live with just the 27" at work, but I think the second screen still improves my productivity significantly, and I think I’d be less productive with just the 27" than I was with a pair of 24" monitors before that.
Really it depends what you’re doing and how you work, though. Do you need to be able to see more than one app that takes up most or all of a screen at once? If yes, than having one monitor that’s bigger might not help.
I recommend having multiple monitors and getting a program called “Display Fusion”. I’m personally using two 20" AOC LED monitors. Depending on the project that i’m working on ill also hook up my 32" monitor to make coding easier.
I much prefer having two monitors to having one. The OS handles multiple applications on separate monitors much more naturally than on one; i.e. you can set up apps to sit side-by-side on a single monitor but there’s still a bunch of things (like running games fullscreen) that don’t really respect that, while with multiple monitors it’s rare that any app will attempt to seize both of them.
You also need to take into consideration that modern games lose quite a bit of framerate when you move from say 1620x1050 to 1920x1080. In UE4 this is roughly a 20-30fps drop.
Now imagine going to 2560x1440.
Look into getting 2 of these monitors: Not Found: 404 Error or one of these and grab a cheaper 5ms for your secondary monitor.
120hz @ 1ms response rate with Lightboost is freaking awesome and the VG24EQ is one of the best monitors for the money giving near-CRT like performance for $230-$270 depending on sales.
the more space you have to work, the better. So dual or triple screen solution would be the best to me and to the most of us I assume. 19201200+19201200=38401200 against only 25601440 means : 4.6 M pixels against 3.7 M pixels… easy choice to me. But again if you normally need just one monitor to work it’s up to you.
I’m just happy with my single dell (as mentioned by OP). I really like it’s quality, calibration and feature set. It being 27" with 2440x is great. I haven’t had any muddy scaling issues.
I don’t really have desk space for 2 anyway. I used to, and it’s helpful if you like to have skype and a browser open I guess.
I have 10.5" and 24" - the 10.5" screen (actually it’s the computer) is mostly unused unless I’m working in Unity coding or modeling in Blender. It’s nice when you Skype too if you do much of that.
I use 3 24’’ in a horizontal fashion, with a 32 inch TV above for consoles and usually the Unity Profiler. It works really well! I use one screen for the normal default unity layout without the game view, which goes on the center of the 3 monitors, and the right screen for any research, documents, ETC I need.