What tools you recommend for a low poly models?

Yo, I’ve using unity but I’ve been developing c# for a long time so I got the coding part right were it should be.
How ever I have no clue how to create 3D models.

Of course I can buy assets from the store but by doing that I feel… rather limited as the package might not contain all the things I need. But I do want to create a game, so what software would you suggest for a beginner to make Low poly models in ? As I assume they are rather ‘easy’ to make.

Regards.
Carlsson.

Try Blender - it’s free.

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Will do, thanks for the fast reply.

I don’t know about “easy” to make, but I too recommend Blender. It is totally free, yet has just about anything the bog-box programs have.

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You can start with blender. It can be hard to learn so I recommend the courses from https://cgcookie.com/, they cost 20$ per month but in my opinion its worth it because it speeds up the learning so much.

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Blender=Like any 3d software, you can make low poly and high poly models.

Makehuman= has some lowpoly models, but it’s much different from 3d modelling software.
Check it out whenever you have time.

Maya and Max= (Are paid for software.) Can make lowpoly models in in both of these too.

PS: Nothing is easy to make, well,…almost!
But it takes alot of practice and patience, to make great 3d characters and models. :smile:
Same for 2D!

is not only for beginner but super easy to use

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Daz is not low poly when last i checked. Blender is best option if you going free route.

you should better check bevor you write nonsens

I started learning Maya first through one of their trials before I started a degree program based on game art. Once I got into actual classes for Maya I realized how far off the mark most of the tutorials I used had led me. I was doing things completely wrong and taking the most difficult routes to get to the end result. Be very careful about what tutorials you follow and try to use them for better ideas of what tools to use, rather than following them all the way through the model creation process.

I really hated Maya when I first started because I learned it wrong. Now I’m using it on a commercial project after finally biting the bullet and paying for a couple months of Maya LT.

If you’re planning on selling your game, I don’t recommend learning any expensive software because they tag their models with information about what license you’re using to create them. Using a non-commercial license can land you in the middle of a lawsuit you don’t want.

I don’t know much about Blender, but I did try to learn it a while back. I didn’t get very far, but I hear it just keeps getting better and better. If I wasn’t so vested in Maya now I’d probably go that route. I also recommend using either Blender, Maya or 3DS because some other tools like Daz or MakeHuman aren’t going to let you learn the fundamental modeling skills you’re going to want for the future.

When you do start modeling, remember you can change the color of your polygon faces to a flat color to create a great low poly look for your assets. UV unwrapping is a very tedius and frustrating process until you really get the hang of it, and painting textures (probably more handpainted for low-poly models) is time consuming and very art oriented, which sometimes doesn’t work out for programmers I’ve noticed. There’s no shame in coloring your model’s faces instead of learning this process. So avoid any UV/texturing stuff until you’re really inspired to move forward as an artist. (This is my favorite part of 3d asset creation, but it took me the longest to learn)

Also, keep in mind that there are many artists out there begging for programmers to join them. I was among them before I found my team. You might be able to recruit someone to do art for you if you find that it’s not your cup of tea. (My programmer isn’t allowed to even have an art program on his computer. Trust me. It’s bad.)

Good luck to you!

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Tools are tools.
Blender has the price advantage, And although it is a work in progress, when it comes to modeling you can go from edit, to sculpt mode with the click of a button,
Now its sculpt tools are a bit lack luster when compared to zbrush, But they will still be more then enough to get the job done (and truth be told if you are just learning most likely blender would suffice). Retopology is fairly easy in blender once you learn how to use a clingwrap modifier, And the little magnet and snap to button in the lower corner is nice too for that.

If you want to just have quick modeling fun, Load up blender, put in a box, with a highish subsurf on it and have at it. this dirgin here Dirgin - Download Free 3D model by josephracoon [1a8604d] - Sketchfab was an hour to model, From this point I how have a good sculpting mesh if I hit apply on the subsurf And even as it is, It is a rig-able model, His topology would need some tweaking here and there for it, But he would do as it is.

Can you do the same or even better in maya and zbrush. Most likely yes. But tools are tools and right now the gaps between the tools are not what they use to be.

You should look up how to spell “before” bevor you post

haha :smile: das ist die deutsche Version

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