I don’t really create model much with other software to use in unity, but this is bad because i seem to have bad games without good graphics, so what’s the best software to use to make models and animations to use in unity, oh and by the way i know most of you are probably going to say blender that’s what i have used before but the textures don’t work with unity from blender and i don’t like using it so that’s out of the question. Also i don’t have any money to spend on software.
Blender is the best free option. Blender has nothing to do with textures in Unity so perhaps you should learn how Unity materials work.
You’ll encounter the same problems in all 3D packages until you upgrade your brain.
When i have created models in Blender before with textures, when i import the model into Unity the textures are gone, but if i download models and import them into Unity the textures are still on it.
It is because your textures need to be included in Unity too, not just the model. Also, Blender’s internal texturing/materials won’t work for the most part in Unity unless you export the baked textures.
I currently use Blender with Unity. It works fine for me. Blender is free, and does everything I need in modelling software, so I have no need to get anything else. And it actually integrates pretty well with Unity too. In fact, in some cases, if you have the textures already in the assets folder, Unity can indeed automatically apply them to the materials. But you should easily be able to do it manually too, and really should get used to it. It is really a basic and core part of Unity, and other things work similar, as far as applying textures, etc… drag&dropping between the asset browser and inspector, it is all part of Unity’s workflow.
If i got it right, you are not really interested that much what is best modelling software for free, but your problem is having bad games without good graphics. What it comes to bad games, i believe it’s a matter of opinion, but i trust you there, so i’ll give you alternative way to solve the bad graphics issue. And again - even that modelling technically has nothing to do with graphics - i assume the problem is not just textures, but you would like to have more freedom what it comes to creating a game using cubes and spheres.
This is the place for textures: http://www.cgtextures.com/
It’s free, but there is daily limit for downloaded bytes, so try to use many low quality textures for prototyping, and go for higher quality for those you like most.
Get some models from Asset Store. There is stunning amount of free models: Unity Asset Store - The Best Assets for Game Making
Texture quality for free (and paid) models differ, but textures can be changed - though some models might have too complicated uv mapping to be modified. Start with simpler models like boxes, crates, pipes and mess around.
What it comes to create your own geometry with somewhat controlled texturing, check out this new free asset:
MasterCube
And finally, to create more complex geometry:
Prototype
For the better games!
edit: ups i skipped animations… you can use animations between (human) models, so even if you wasn’t interested about character you can get the animation(s) from it. And there is lots of raw mocap data for free in asset store by unity itself, and at least one other pack with huge collection from (if i recall it right) some university.
The only option is Blender…there’s nothing else available for free that does animation/rigging. And yeah, there are no problems with texturing if you do it right; it’s a really good idea to figure out issues first before dismissing the entire app and looking for something “better” (especially since that doesn’t exist in this case).
–Eric
That is true. And that is the most sad thing to know. Blender is made just for nerd to nerd usage.
It hasn’t anykind logic in it. It is a VERY complicate to use. The documentation… eh… almost
useless. Youtube videos are full of people wondering nonsensing thoughts while they are trying to
show how blender works. Blah.
Glad, that I can use premade characters etc… which are suitable for my game and make a
new animations with Kinect2 to them directly INSIDE unity editor. Glad, that there is a
working mesh editor plugins for unity. Glad, that editing textures is possible with any free
graphics tools.
What I can say. I will not touch as worse software, as blender is, ever again!
Had to spend a lot of money to get a good, “easy” software, but it doesn’t hurt anymore.
Can’t agree with that, sorry. I didn’t have any particular problems learning Blender.
–Eric
As I said. Neards to neards
I’m too old to play with “MS-DOS-user-friendly-like (or *nix shell like, when talking about nerds ).” style programs.
Made them alot by myself too within 35 years. But it was a big surprise, that someone has beaten even my worse
software ever. Yep. The winner: Blender!
But. There is a people who likes it. I don’t. So let it be that way. I use 3DSMax (Old version. Got cheap enough).
EDIT: Ebay was an answer for my needs.
Hmmm…nope. Sorry. All of the major 3D apps are more or less equally big and complicated, and they all have their “quirks”. They’re all nerdy; it’s just a matter of taste as to what sort of nerdiness you prefer. For example, some people love Wings3D…it mostly just annoyed me, but I’m not going to call it “bad” merely because I bounce off it.
–Eric
every week the same question here
https://unity3d.com/search?gq=best%203d%20software
and it seems to me Blender is the only one software which splits the minds so much
Maybe not without a reason ?
I have no Idea about Blender , but I have opened and not able to move this cube.
I had now 2 Options… read the manual or close the app.
In every another 3D aplication I need not learn how to move a cube so I have closed and removed.
Maybe it is software for people which love the hard number ?
Today, there is YouTube with tons of introductions that help you past the cube movement. I agree that Blender could be better, but as user of a 3D application, there is a lot to be learned anyway. Of course, it is a rough start when you don’t know how to move the cube, but you reach that point in every 3D application at a certain point.
Maybe
I have to borrow Douglas Adams for this
The Hitch Hiker’s Guide to the Galaxy also mentions Blender. It says that the effect
of using a Blender is like having your brains smashed out by a slice of lemon wrapped
around a large gold brick.
Blender has improved so much in terms of useability in the last couple of years. But i guess it makes no sense to argue about it - to each his own.
For me Blender proved to be very very valueable. Agreed - it was a steep learning curve in the beginning, but the only other free options (like Wings3D) are not even close to what Blender can offer.
Now i am not only doing the modelling and texturing but also have a software for high-quality rendering and - for me thats the part i use a lot - video editing.
Oh, and as much as i love Douglas Adams - this might have make sense long ago (Blender was really horrible in the beginning) but now its a really grown up software even in the UI part. But hey, always nice to hear a quote from Douglas =)
Learn 3D basics or explore the secrets of Blender’s UI are two different things.
The latter is only waste of time for me.
I have no interest to start from zero again.
I’m not sure what would be hard about looking in the Object menu and seeing that there’s a Transform entry, which further shows various stuff about moving/rotating/etc. It’s not like it’s hidden or hard to find. If you’re not willing to look through menus, you’d have a very difficult time with Unity as well. Also not sure why you’d read the manual when Google is a thing that exists.
–Eric
Good Example
For such a baby easy task, I need in Unity not even think about, how can I do that now.
It’s so obvious, like as in all other 3D Applications, too.
The first impression was crucial for me …
As I opened Blender and this circle was sticky on my MousePointer and the cube wanted not move , I remembered this old German Hit.
If you are not interested to invest more time than for a very first impression, that is fine and you are open to do so. I don’t believe that it allows an objective view and as such I can’t unfortunately see any value in those statements.
Agree , but it is allowed to have a personal perspective , even with the risk not everyone like it.
If you reread, it was never my intention to preach the truth. but just my thoughts why Blender maybe is not everybody’s darling .In respect to Post #7
Also, I think a forum is not the right place to expect objective statements.
so, you need more than 5 minutes to figure out a 3d package… surprise
seriously, if you don’t have a big production enviroment behind you with custom tools and are in need of customer support,
blender is as capable as maya, max or modo
in fact, i prefer it over maya (which i also have available at my workplace) because it has better modelling tools and is faster for modelling
its heavily hotkey dependent, but if you learn them it will pay off
and, if you know one 3d package, the transition to a different one is not that hard since they all do the same thing…