I’ve recently switched to the new “Adaptive Probe Volumes” lighting setup. I am using “additive” scenes. Essentially, I will have several scenes loaded at a time. (usually no more than 3)
As the player moves through the world scenes unload and new scenes load in as needed. I set up a “Baking Set” with APV and baked all of the lighting for all of the scenes in the world. I checked the Rendering Debugger and verified that the probes were present. The problem is upon loading into the game only some of the probes are present, whilst others are missing entirely. It would seem that APV is only loading one scenes probes at a time. I tried to switch the probes being loaded by using “SceneManager.SetActiveScene” but that also did nothing.
Is there something I am missing? Any insight would be greatly appreciated. Thanks.
