I just upgraded my Unity 6 preview project from version 6000.0.9f1 to 6000.0.20f1 and noticed that the wheel colliders seem to behave differently and would like to know if it is a bug or something I am doing wrong. When I run my project the wheel colliders are lower than the should be
And as soon as I change any value in any of the wheel colliders they all seem to fix themselves
I tried replacing them with new wheel colliders in my project but that didn’t seem to fix the issues. My wheel colliders are using the default values from when you add a wheel collider except for the spring length is a little shorted (0.3).
Is this a bug? Should I roll back until this is fixed?