I just upgraded my Unity 6 preview project from version 6000.0.9f1 to 6000.0.20f1 and noticed that the wheel colliders seem to behave differently and would like to know if it is a bug or something I am doing wrong. When I run my project the wheel colliders are lower than the should be
I tried replacing them with new wheel colliders in my project but that didn’t seem to fix the issues. My wheel colliders are using the default values from when you add a wheel collider except for the spring length is a little shorted (0.3).
Is this a bug? Should I roll back until this is fixed?
Did you create a bug report in Unity, because I was not able to create a reproduction project, but have the issue myself. If so, could you link the issuetracker so we can upvote it?
fyi… there’s also another thread where wheel collider bugs have been discussed, and bug reports filed… Unity 6000.0.23 the first LTS release is out today, and in the release notes are a couple more fixes to Wheel Colliders, I’d check that out
I’ve created a bug report, since I did not find one for this exact issue. I noticed it has something to do with setting a custom center of mass for the car. If I don’t do this, the bug does not happen.