Sorry if this isn’t the right place to ask or whatever, but it seemed appropriate to me.
Why can’t you expose the Gradient property in the Shader Graph? I am using one of the latest versions of Unity, 2020.1.0a9 and still, there is no “expose” option for the Gradient property. What is even the point of being able to convert it to the property if I can’t even change it in the editor? I understand I can change the value of it in a script using its ID, or whatever that string of numbers and letters are, but that changes the property for all the materials that use that shader, doesn’t it? I really think the devs should have completely finished the Shader Graph before releasing it because we are missing quite a few major features. There aren’t any tesselation options (from what I could find on it at least) and half the time, the scene depth and other camera-related nodes miss-function or just don’t work at all. And let’s not forget that a lot of the node arrangments that work in LWRP/URP don’t work in HDRP or vice versa. Don’t get me wrong, I think the Shader graph is a great idea, but it has been implemented half done and it is starting to get annoying. I wouldn’t mind if the unity dev team didn’t continue to try and push out new features and tools and just fixed up the ones that are dearly in need of repair.
Anyway, I’ve gotten a little off-topic. Can someone please tell me if there is any way to expose the Gradient property or at least warn me once the devs implement it.