I have been on the forum for some time now and have seen countless people trying to make MMORPGs. I am just wondering, can anybody tell me why? Honestly i have never been compeled to make an MMORPG especially as a first game. I am by all accounts a beginner and this seems completely over the top to me as a “learning project”.
So does anyone have any idea why they are so popular?
What happens is that these people go play WoW, or Runescape, and lose a whole load of items in a raid. Then they decide to make their own MMORPG, and eventually end up here, with absolutely no idea at all.
Developers just like to do games that they like as gamers, therefore many gamers / developers like MMOs thats why they do it. Its really simple to answer that. I am sure that almost noone is making MMO just becouse to do something challenging:smile:.
I never had idea about making of an MMO.Mostly i would get ideas about 2D or FPS games.I think MMOs are hard to make and i think someone making them needs to have lots of free time and experience!
My guess is that most gamers bow down in awe to WOW’s 10 million subscriber base.
Then they think “Hey if I can’t be the l33t3st dude in WOW then I’m going to be my own god and make my own WOW, and have millions of subscribers”
Then they look for ways on how to create an MMO.
(Of course this is just a generalisation and there are some very serious people making MMO’s out there with some very unique ideas)
Funny enough I had this sudden urge the other day that one day I was going to make one.
Maybe but i would hardly call this a reason. If you want to look up from game that has 10 milion of purchases well you could just look up from hundreds of other AAA games. You could look up from Call of duty Black ops, which made a LOT of cash, but still they preffer Wow. I think the main reason is as i said before, its just that they like MMO type games more than anything else.
MMO’s are really hard, most people dont realize that. They are either driven, passionate, hardcore players that want to make something of their own (winners) or they’re angry end-users that want to make their own game and have all of the control to themselves (losers).
Sadly, both of them will be treated the same way, generally ignored or flamed for wanting to make an MMO. Because its absurd, right? Because its so complex, right? Because if you cant do it, then they surely can’t with no experience, right? But hey, if you like playing MMO’s - what kinda game are you gonna wanna make? Pac-Man? With the insane number of regular MMO players it reasonable to conclude that the majority of people interested in making their own game will indeed predominately be MMO players.
Unless you bring your A game with a well outlined game document and maybe even concept art and early screenshots then you’re hopeless, doomed, no one will take you seriously because the success rate is super low and people assume it will be a waste of time to assist them since you’ll be gone in a week anyways. Can’t say I really blame them but theres really nothing unrealistic about making an MMO if you’re motivated enough, especially with the softwares available today, I’ve been on with two small team projects that had a working model that simply never got finished, mostly because the team had live’s of their own and this was the hobby but, the projects got to that point because someone had an idea and started them up.
Probably the biggest help would be a thread / document with a breakdown of what it really takes, then just reference the guys to that thread when they post, that would not only be a bucket of cold water in the face for the noobs but a helpful pack of information for the motivated people with good ideas at the same time.
thats just my 2c though, i’ve seen it from both sides of the fence.
I really don’t mind that people want to make an MMO, as long as they are sincere and have the ability to make it, even if it is fairly modest. When we get somebody who has never made a game, never even programmed, but has great ideas wanting to find people to do the hard work for them is when I just sigh (or laugh). That basic rule fits for every genre though, but that’ll decline when school resumes.
Yea, I’m currently making an MMO, and have been keeping fairly quiet about that fact due to people being so prone to flaming anyone attempting it because they believe it costs hundreds of millions to make and maintain. While it does demand a major amount of time, effort, and know how, it is completely doable even to the mediocre programmer. Now that isn’t to say you can do it all on your own forever and won’t need a team and what not, cause after creating the basis for an MMO game (like I’m doing), you’re gonna need a good sized team to get everything up and running and all the way through to production, not to mention all the testing that needs to be done. It requires an insane amount of art and optimization once you get a basic model up and running to make it playable on a grand scale for your average user. Think 20,000 man hours easy for a fully featured working alpha for an expansive project like an MMORPG.
Heh that is actually very untrue. A lot MMO threads on forums that have very poor collaboration topic are getting attention from developers. Mostly this are young or unexperianced developers, becouse they dont know what are they getting into, but the bottom line is that if you writte decent recruitment post with three images you will get a lot attention to it, much more than you would maybe deserve.
Yea, you’ll have plenty of time to rake in the players and money, assuming of course you aren’t trying to release a triple A game straight from the start. Also, initially for development, I’d go with a extra features in game store. It’s what many “free” MMO’s use that aren’t the largest of company’s. It gives the players the ability to enjoy your game for free, but also brings in cash for you from those who really want that extra boost and don’t care about how much they spend (in fact you’ll have players that will spend tons more than they would on a pay2play MMO). I even know a guy in one game I play that paid over $200 starting out for items in an in game store for a beta in which all his stuff is gonna get deleted anyway when it goes live. Assuming your game is decent and you build your store right, it should be enough to provide for expanding your resources.
MMO threads are disproportionately rife because it is too expensive to develop for consoles, and consoles are not Unity development tools. It makes sense that someone who is already at the computer, playing games, for countless hours, would be attracted to Unity. An iOS or Android license costs significant money to most of these kids, hence why you don’t see them asking about the types of games popular for hardcore games on those platforms. (And I doubt their existence anyway; there aren’t enough of them to be considered a genre of things to be interested in.)
I was alway curious how much do free to play MMOs actually earn per month or what is their income. With pay to play its pretty easy to computate all that is hiding behind becouse it pretty much relys on number of players, but i am really wondering how much are free to play MMOs gaining. For example i know for MMO Kalonline that has currently a very low number of players, it is free to play but it is still running fine. How much income is behind those MMOs?
1Gbit unlimited for my country + 10Mbit transit is cca $150 monthly for one server (with everything). Btw, do you know, how much bandwith take lets say 500 people? I think you dont have any idea. It is far lower than you think.