Why i have to use FMOD?

I heard many game developers around me talking about FMOD (http://www.fmod.org/), So i just did some walkthrough on their website & examples, Then I found out that everything that they’re showing can be done by Unity itself.

So I wonder What is the big advantage of FMOD and Why I have to use it?

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Hi mate,
I’ve not used FMOD but I use it’s main contender Wwise.

Audio middleware has a lot of advantages:
-Allows you to make really dynamic and complex audio with much more depth than with the game engine alone.
-It’s like a halfway point between a game engine and a DAW, so it’s a good way for composers and sound designers to be involved in the audio implementation process (which makes a massive difference to the quality of the end product) without depending on the programmers to code every nuance. The audio designer/composer will have (in theory) a well-trained pair of ears, they can use this in implementation to ensure the game sounds how they intend it to
-It can be clocked up rhythmically. I’ve had a nightmare in the past with developers implementing music into a game and not being able to get clips to transition smoothly and musically.
-Middleware tools make light work of creating variation in SFX .

  • You can edit audio clips in in Wwise (I assume in FMOD too) which makes life a lot easier rather than keeping having to go back and tweak them in your DAW.

There’s probably loads more I haven’t thought of too.

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Big thanks mate!