Why is transform.position is not so acurate? (829667)

Its simple, i have two dots a white and a red. Ive coded the red dot to go to the white dot after it gets spawned on a key-press by feeding it with the target in the inspector that’s it. The problem is the red dot never gets to the exact position of the white one it maintains some distance and goes beyond the target even transform.movePosition is stopping right before the target point and i had to add the difference to make it move to the exact target’s position. But I need to use the rigidbody based forces. Thank you

It surely is accurate enough unless that’s far away from the origin.

I’d rather say something could be wrong with your calculations, perhaps you’d like to share your code with us?

Code and setup or go home buddy, we can’t tell anything with them.

How to report your problem productively in the Unity3D forums:

http://plbm.com/?p=220

How to understand compiler and other errors and even fix them yourself:

https://discussions.unity.com/t/824586/8

If you post a code snippet, ALWAYS USE CODE TAGS:

How to use code tags: https://discussions.unity.com/t/481379