Why isn't the Asset Store just a normal website I can browse from the web?

im just happy that there is an asset store to purchase from that saves me time and money > but it would be better to have it available as a normal website > then i wouldn’t have to just turn on my computer with unity on it and purchase from the asset store > instead i could use any computer and buy more from the asset store !

Agreed, the integrated window is slow, burdensome and really not that convenient. Please make into a web browser version! I’m sure more people like myself will spend more time on the asset store!

They should still have it integrated. But have a website for those who prefer it.

Up until a few months ago I was still using Unity 2.6 Pro because my commercial project was using it and I wasn’t ready to upgrade yet. I kept hearing things about all the cool stuff in the Asset Store but I had no way of seeing what people were talking about, so I basically ignored it. People who don’t have Unity have the same issue, in that there’s no way to see all of the amazing things available for Unity 3 until you actually install and run Unity 3.

The store opens so slowly in my Unity that I’ve become less and less inclined to open it just to see what’s new. I also don’t care for the constant switching back and forth between pages when I’m so used to tabbed browsing on the web. There’s also no way to minimize it and it takes up almost a whole screen so that means I close it out.

I wholeheartedly agree that the store should be available both on the web and in Unity itself. If we buy something on the web version I can’t see any reason why we couldn’t then import it into Unity when it’s run.

Agreed because it makes so much sense. That’s on my Santa’s list for this year :wink:

@Jak: because packages are version bound. if your unity 3 version is older than the one declared the dev used to build you can’t download it from AS as you can’t import it.
A webversion would break this even further.

Also the ‘asset store asset’ tab shown at Unite 11 makes it even more likely that it will move towards a stronger in-unity implementation not away from it

I was reporting this since beginning of asset store. Nobody cares.

sign

I see very often there 3d models dependent on version. And this is wrong. Actually there should be written, what is recommended version of Unity and thats all. Most of people can read. Making hardcoded bounding is very anoying.

I completely agree with this as well. It would help both Unity and Asset Developers by allowing people that DON’T use Unity yet to see all the cool extensions that are available! Plus, they could STILL push the Unity integration. I think the way the iTunes store works is a pretty good example of how to handle this sort of thing.

I don’t understand the big fuss…so a person spends an extra minute and a half downloading unity, if they really want to see unity’s capability they would look at the games made with it, not scripts/models that almost anybody can put up on the asset store…

Talk about looking at things with rose-tinted glasses … :wink:

That doesn’t prevent them from having a web-accessible version, if only to browse. I could browse the entire itunes and app store libraries in my browser, but can’t download/buy anything without launching itunes.

There I agree, browsing should be opened up again (it used to work at times) :slight_smile:

But I disagree that buying and downloading should be enabled as unity otherwise would be the same fuzz as the android market until they introduced the ‘what devices do you own’ detection

Agreed, purchasing would be a whole different can of worms. I just want to look at stuff at work :slight_smile:

Yeah, I also agree that it should be for browsing only. And have a button that you can click to take you to the page on the asset store in Unity. Similar to how the App Store works on a webpage on an iPhone, where you click the link and it opens up the app store where you can buy.

"It might be nice to leave the in editor window there so that when you decide to buy something it can import it straight into your project, which is a nice feature, but then also have a normal web site where you can just go to browse. "

+1

There are a bunch of relatively simple solutions to this.

One would be to have the web store there, and in your store account inside Unity just have a button that links your store account from inside Unity to the web-based store, letting the web store know which version of Unity you are running. If you haven’t linked your accounts then no “buy” button will show on the store. When the team releases new versions of Unity the accounts can go unlinked again until you relink them. That way the web-based store will always know which version of Unity you are running.

But yes I agree it’s no big deal if web-store purchasing is disabled all together. I’m more interested in simply being able to browse the store without having to launch Unity.

When it comes to free add-ons, why not?

I’ll add my +1 to this as well.