Hello,
I have a RigidBody2D and while I’m moving it horizontally it gains a supernatural strength when it encounters some pointed collider … why does this happen? I have tried to apply some settings in RigidBody2D but I did not succeed.
What is wrong?
Please see the video:
Every help is welcome!

Hello @M-G-Production, I am currently using a material with zero friction... What kind of material are you using?
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