I made a player character for my game in Blender with animations “A, B, C, and D,” and exported it as an FBX. When I imported it to Unity, Animations A and B were the only animations I found in the animation slot. Why is this?
Thanks for reaching out!
Before we dig too deep into the Fbx file you exported from Blender, we would like to know if you tried importing the Blender file itself in Unity. Unity supports importing Blender files directly, and it uses a set of Blender export options that are known to work well with Unity.
Give it a try and let us know how it goes, thanks!
Hi,
if you need more help on this, I recommend that you submit a bug report.
Please make sure your problematic .blend file is part of the Unity project when you submit your report.
Please also specify the version of Blender that was used to create the .blend file.
Thanks!
I had done many attempts and failed. I have done the following before successfully and unsure what went wrong here.
– XanderD51I think it is related to the export settings of the character
– XanderD51I did one more attempt but it still didn't show all the animations.
– XanderD51