Windows Scale issue

So my monitors resolution is 3840x2160 (gotta love oleds) and I have scaling set to 150% otherwise everything is pretty tiny…

Everything in the editor is setup perfectly for 2D/Perspective-2D but I’ve been fighting windows scale as I either test at 100% windows scale for crisp pixels or just deal with the blurry sprites and tiles…

anyone know of a fix or we just boned by windows scaling?

Blurry where? Texture previews? Scene view? Game view?

I have a hunch you may only be seeing the issue with 150% scaling but it always exists even in 100% scale, just happens to not be visible as much. For instance if the textures aren’t set to point filtering they will always be bilinear filtered (slightly blurry) and that’s hard to make out at the display’s native resolution but it’s still there.

Pixel perfect component on the camera? If so what are the settings?
What does “perspective 2D” mean? Is the camera orthographic or perspective?