Hi everyone,
I was wondering why there is no option to build a Windows Store app using Unity Cloud Build?
It appears to me that it would be similar to iOS: generate a VS project, create an app package.
Will this be happening?
Cheers
Hi everyone,
I was wondering why there is no option to build a Windows Store app using Unity Cloud Build?
It appears to me that it would be similar to iOS: generate a VS project, create an app package.
Will this be happening?
Cheers
any news on this topic?
I guess this is because cloud build is not running on windows machines.
But I’d be interested too if there are any plans to extend cloud build with more target platforms?
There is not currently an ETA for Windows Store as a target in Cloud Build - it’s been asked about before and is on the request list, but it’s not sequenced with any priority yet at this point.
I’m giving it a shot to try doing an IL2CPP build in the Microsoft cloud on Visual Studio Team Services (for which you can get a free personal account). So far I haven’t had success, though – see my threads here: Building in Azure? - Unity Engine - Unity Discussions and here: https://social.msdn.microsoft.com/Forums/en-US/31651fcf-6012-493a-a6ce-b7f5b33820b7/having-trouble-with-a-unity-il2cpp-build?forum=TFService
In case you folks are interested, I’ve got a fully-functioning automated headless build for Windows Store up in the cloud. I blogged about it in the following three posts: