[WIP] RPG I have been working on alone | Playable demo updated 11/12/14 | New Classes/GUI 14/12/14

Thought I’d edit my post :slight_smile:
Hey all
This is an RPG I have been working on alone in my spare time the past few months!
Slowly adding different features and things as I go along trying to learn new things :slight_smile:
Let me know what you all think, looking for ideas on gameplay features etc.

I am no good with graphics, animations 3D so if anyone would like to help out and would like me to use their models/assets in my later versions I will definitely give credit to you if anything ever becomes of this. Just send me a pm and we’ll sort it :slight_smile:

Could really use some help with blood splatters!

Anyway, heres a video of the latest version of my game, I think its actually starting to look pretty good myself! Really pleased with how its turning out! I will release an updated playable version soon theres still a few bugs I need to fix in some of the new code I have done.

v3.0 Unity3D-RPG build 3.0 - MOAR MAGIC! & Classes - Added 2 new combat spells/Updated GUI/Level design

11/12/14
Download - PC | v2.9 Newest update | http://www.filedropper.com/029_2

v2.7 Unity3D-RPG build 2.7 - MAGIC! Added first combat spell/More animated enemies/Improved AI [SPIDER/GOBLIN/SKELETON]

v2.5 Unity3D-RPG build 2.5 - HUGEUPDATE! New models/Remade AI/Multiple enemies & quests/Better exp system

v2.2 - Quests update/Added quest tracker/New sound effects
Can now easily add multiple quests

v2.1 - Weapon/AI/Loot/Exp/Quest/Sound/Character skills(attributes)

v2.0 - Quests/Magic/New GUI
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v1.1 - Guard/Companion & AI update
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v1 - Guard/Companion Combat/Magic
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1 Like

I like what you’ve got so far if you need any help on modeling (I’m not an expert but I can still help) feel free to ask me.

I like what you have so far aswell. My only suggestion would be to make your character taller. The way you have it it looks like they are the height of a blade of grass, paired with the large texture size it just makes it seem like you are crawling fighting halflings or something.

Hey would love your help with some models, let me know what you can do and ill put them in the next build :slight_smile:

Yea I will change that I was messing with the grass height and just got bored and left it :slight_smile:
Will change that now actually!

Edit: New video - RPG build 2.2 - Quests update/Added quest tracker/New sound effects

https://www.youtube.com/watch?v=I7wr_4GmdjM

Hello all made a big update to my game, let me know what you think

Magic update!
Added first combat spell!

It’s looking pretty good. I like the look of the menus. The only thing I’d change about them is maybe use a different font that looks more old fashioned instead of the default one.

Done :slight_smile:
Let me know what you think
Ive added a playable demo of the latest update to my first post with a few other fixes and stuff aswell
Only two quests to do at the minute but the enemies never stop spawning!

I think it looks like a cool idea so far. I would suggest doing some much faster animations for casting spells and sword swinging, to me it seems way way too slow. Also adding in some hit particle effects / blood would be more neat. That’s if you want the User to feel like they’re powerful or slowly build up the effects when they do level up.

I do but all the animations, models etc are from the asset store, I am no good with models or animations have no idea where to start.

Animation speed can be changed through code. Well if you want to make a game that stands out you should learn 3d modeling and animation. Unless you just want to focus on programming.

Took your advice about the animations it definitely looks a lot better I think :slight_smile:
Tried to add blood splatters but I am having trouble at the minute.
I added an effect to each spell so that it “explodes” on impact with an enemy

Heres the lastest video :slight_smile:
v3.0 Unity3D-RPG build 3.0 - MOAR MAGIC! & Classes - Added 2 new combat spells/Updated GUI/Level design

https://www.youtube.com/watch?v=ldEh6xqIXsI

Just watched the video and it does look a lot better with faster animations and particle effects :slight_smile: Just add some more audio effects and you have a nice looking game so far.

Added the first section of a cave im making in 3ds max :slight_smile: