Wow thats really funny. Since THIS HERE is my newest Feature for Unity Pattern.(Created just couple of minutes ago) =D
Never heard of the Cinema4D tool before. But im using the array tool of 3ds MAX a lot and felt we need something like that in Unity! =) I even want to add a feature to voxelize selected 3d Assets Currently its only working with cubes, but i will work on that next!
Currently this feature is WIP and only possible in the inspector. But actually it would work if you would call the Regenerate() from an Update and change the value over time.
Its interesting to see people would like to see this as an in game asset animator, since it was only planned as a fancy support tool. I will definitely work on more on that now!
It also rasterizes colored images(as grascale) but. Still not sure if i should let it generate a material for every pixel color. =P I think it would be better to restrict it to 256 colors.
@Lewnatic That’s coming together nicely! Another good inspiration source might be Maya’s newly integrated “Mash” features. See here: Maya | 2025 Features | Autodesk
I’d love such functionality in Unity.
Unity Pattern is currently previewed in the asset store. So hopefully it will be available soon. =) BTW there will be free version of Unity Pattern which also includes the texture rasterizer.
The Pro version includes the voxelize and mesh projection tools.
Hey thanks dude!
yeah this Maya feature would be totally cool to have. At the moment Unity Pattern enables scattering and mesh projection and procedural GameObject Transform, which can be applied on the position, scale and rotation via animation curves. A Mesh merger to write/modify meshfilters is something that im currently working on. After that i will work on a boolean feature as well. And in a long term i want this stuff to work as real time animations as well. =)
Used the last couple of months to learn how to use compute shaders. And im glad to announce that the next version of uPattern Pro will feature an in-game camera to geometry plotter.