I’m building a desktop tool idea called Bug Deck and wanted feedback from Unity developers.
The problem I’m trying to solve is vague playtest feedback. Testers might say things like “it broke,” “the game crashed,” or “I got stuck,” but that usually does not give the developer enough info to fix the problem.
Bug Deck would help testers make clearer bug reports during controlled playtests/QA.
A report could include:
- game-window screenshot
- tester notes
- steps to recreate the bug
- logs chosen by the developer
- basic PC specs shown before export
- severity
- game version/build version
- export as Markdown/JSON
For v1, I want it to be local-first and privacy-aware. That means no automatic uploads, no full-desktop screenshots, and no hidden internal game state capture. The tester or developer would review what gets included before sharing the report.
Any deeper Unity-specific info would only come later through an optional developer-controlled plugin/SDK, where the developer chooses exactly what data can be attached.
The goal is not just to make a screenshot tool. The goal is to make bug reports easier, clearer, and more useful for developers.
Would this help your Unity playtesting workflow, or is it unnecessary?