CAPTURE PLANETS, EXPLORE THE UNIVERSE, DESTROY OTHER PLAYERS!
The latest trailer:
I am the leader for a large gaming organization (800+ active members) that has been around for over a decade and my members and I love games that have strategy involved. FPS games like Battlefield 4, Arma 3, MMORPG games like World of Warcraft, Eve, and hybrid type games like League of Legends and World of Tanks are all common games you can see our group playing every night.
We also like the occasional “casual” strategic game and this is where Xenovoid comes into play. I like galactic conquest games where you build up planets and send ships to attack players. I like being able to take a few turns during the day and let the game work out the combat and logistics of everything. I like working with my friends to go after an enemy together. The games are easy to get into and they are fun to do well in.
The problem comes is that most of these “conquest” games do not have a point to them. Once you capture a planet, you own it for good. Commonly there is no reason for where you capture a planet. Everything is just a number somewhere in a database. One of my goals with Xenovoid is to change this. In Xenovoid you find the usual 4X elements but there is a strategic map with front-lines and battle positions that can be captured from the computer or from players. You strategize, and you can move the map. There can be reason for what you do and your actions count towards winning the game for your faction. This is one component among many others that set Xenovoid apart from the rest. Read on:
Xenovoid is a WIP Massively-Multiplayer-Strategy free game supporting thousands of players in a game of galactic conquest. Build massive cities, research important technology, construct ships, and expand your colony to other planets in another system or galaxy. Send fleets of ships to attack other factions/players, gather materials, and spend your time trading in goods across the universe. Work with other players to take control of the map in the name of your Faction and eventually unlock the secrets of the universe!
Join the beta here!!! → http://xenovoid.com/download-and-play/
The Website
http://www.Xenovoid.com
A wormhole opens to a brand new universe that has never been explored by humankind. You must colonize planets there and build an empire all in the name of your corporation. After everything the corp has done for you, it is the least you can do for it. But, something is out there. Something is waiting for you…
Features
- Control your empire from the cockpit of your personal ship in a universe with thousands of players.
- Manage mining, power production, and more on your planets.
- Build planet defenses to keep invaders from taking your resources.
- Research over a dozen technologies to assist in your conquest.
- Produce trade goods to sell to space stations for a profit.
- Build ships for combat or commerce.
- Attack other planets to raid raw materials.
- Invade and conquer enemy planets with ground forces.
- Complete quests for experience, in-game money, and planetary resources.
- Explore each universe with up to 31,000 planets each.
- Help your Corporation by taking over enemy territory to win monthly payouts.
- Form alliances and conquer entire solar systems to call your own.
- Hire commanders to assist you in your efforts.
- Win battles and explore the universe to level your character.
- SMS Text messaging to your mobile phone for user-defined alerts.
- Email compilation daily telling you of the day’s accomplishments and issues.
- Hire commanders for bonuses.
Work in Progress Screenshots
The manage planet scene where you can upgrade your industries to produce more raw materials for use in universal conquest. Resources are needed for ships, defenses, research, etc.

View of the research scene where you can spend planet resources to research technology used to build new ships, research other technology, build defenses, and more.

Xenovoid contains a complete metaverse where you fight for control of planets in the name of your corporation.
About
Xenovoid is designed to handle over 10,000 players per universe of over 31,000 planets and has the ability to scale to an infinite number of universe instances. The engine is C# based and runs on the MS Azure Cloud platform for scalability. The current client runs on Unity 3D Pro with add-ons for iPhone and Android. I have been working on the game for over a year now and to date this has been a solo project. You may recognize some of the assets from the asset store (or other places) as I do not have the time to create all of the art-work myself (and the sound.)
F.A.Q.
Q. An MMO, are you crazy or stupid or what?
A. Maybe. I am a Principal Solutions Architect for a large company (~7000 people) and my specialty is distributed processing and “big data” solutions for customers. I have been the lead architect for systems which involved thousands of processing machines and over a hundred terabytes of data (in a single solution.) I work on large complicated problems for my customers and Xenovoid, although complex, is much simpler from a system standpoint than what I do for my “day job.” I have been programming professionally for over 20 years as well and have the necessary skills to write the game.
Q. How many people are on your team?
A. Just me. I used to own an animation studio (and was a lead animator); therefore, I at least have the skills necessary to create some of my own assets when I can not find them or hire for them.
Q. How long has Xenovoid been in development?
A. Over two years now. I hope to release the first version in 2014. The Beta is available now.
Q. What is the financial model?
A. Xenovoid is a micro-transaction model where I am trying to leverage many of the concepts found in other MT games. It is all very much a work in progress though so expect the model to change a lot. What may cost $ today may not cost anything tomorrow, while I balance the game. Everything non-vanity will be available without spending anything (but through in-game work.)
Q. What language do you support?
A. I am programming the game to support over two dozen language on the first release.
Q. What operating system are you targeting?
A. The first release will be for the iPhone and possibly the PC. I am also building it for Anrdroid, Linux, and OSX. The resolution is designed for mobile but in the future I plan to release a high-res design for PCs. Transactions will work between operating systems since the server manages everything. I have it working where you can issue orders on your iPhone while at work and then play on your PC when you get home, all with the same character and in the same universe. XBox One is a platform I like as well and have been working with MS to get into the dev program.
Q. Do you have a website?
A. Sure! http://www.Xenovoid.com.
Q. What is left to do?
A. Several things are left and I have a ton of items envisioned but all of the basics exist. As the game evolves, you can expect a lot of updates, well past the first release. The servers are online now and ready!
Q. Are you using Photon or something else for the MP?
A. I am not using a prebuilt solution for multiplayer. Everything is written in C#, created by me, and is deployed on Microsoft’s Azure Cloud Platform for scale. The front-end client communicates via HTTP(S) to the server and receives responses via XML. This gives me the flexibility to write the client on any platform/language that can parse XML. Real-time systems use TCP for chat and other components that require an immediate relay. The chat server(s) work in the same Azure cloud for expandability.
Q. Do you need help or are interested in partnerships?
A. Yes I am to both. If you are an artist or interface designer for Unity 3D, please send me a notification in the forums. If you are interested in plugging in your project to mine, send me a message as well. For example, if you are doing a sci-fi TBS or FPS, I would be interested in using Xenovoid as a lobby of sorts where players can accept missions that take them to an instance of your game. If they “win”, they get rewards in Xenovoid.
SOME OF THE ASSET STORE ITEMS USED
- Sprite Manager 2
- EZ Gui
- Localization
- Space Graphics Toolkit
- Radar Arrows
- Space Unity
- SciFi Level Kit
- A ton of models from 3DRT
- SciFi Muzzle Flashes
- War FX
- USequencer
- Texture Tools
- Shuriken Magic
- Cartoon FX
- Game Analytics
- Imphenzia Soundtrack
- Glow 11
- Autopilot
- Andromeda System
- Finger Gestures
- Master Audio
- Heavy Armored SFX
- HUD Interface SFX
- 83 Explosion SFX










