XREAL AURA Support Now Available in Unity 6.5!

We’re excited to share that with the release of Unity 6.5, XREAL AURA is now officially supported. AURA joins Samsung Galaxy XR as part of the growing Android XR ecosystem you can target directly from Unity. Two updates in this release make building for AURA seamless:

:package: Single APK for Android XR

Unity supports single APK deployment across Android XR devices, so a single build targets both Samsung Galaxy XR and XREAL AURA. That one build runs everywhere, enabling features when they’re available on a given device and skipping them gracefully when they’re not.

:joystick: Puck Trackpad Input for XREAL AURA

AURA’s puck device has full input support in Unity, with its trackpad behavior mapped to Unity’s Input System and the XR Interaction Toolkit (XRI). That means you can handle navigation and interactions through the same input workflows you already use.

:rocket: Get Started

  • Use the Android XR Build Profile in Unity 6.5+, which will automatically bring in the latest version.

  • Update your packages. Since these features span input and OpenXR, we recommend being on the latest Unity OpenXR: Android XR (1.3.1+), OpenXR Plugin (1.18+), and XR Interaction Toolkit (3.4.0+) packages. You can add Android XR by name in the Package Manager: com.unity.xr.androidxr-openxr.


For setup details and everything you need to get started, head over to the Android XR documentation. And as always, thanks to everyone building on Android XR with us. Your feedback continues to shape where the platform goes next, and we can’t wait to see what you build across Samsung Galaxy XR, XREAL AURA, and beyond!


Interested in XREAL Aura development? Join our livestream on July 2nd (12:00 PM ET / 9:00 AM PT / 5:00 PM GMT), where we’ll sit down with XREAL and Google’s Android XR team to discuss game/app development using Unity.

6 Likes

WOW! This experience used to require expensive and bulky headsets. This is what AR should be — lightweight and accessible.

2 Likes

Would it be fair to assume that upgrading to 6.5 will iron out the issues we’re already seeing with trying to support a single APK build?

i.e. In Unity 6.3, we see eye tracking as being set as “required=true” during Unity builds, which stops the app from appearing on the Google Play store for devices that don’t support eye tracking. We’ve worked around that by adding a tools override in the android manifest, but I’m wondering if issues like that are already fixed in 6.5?

Will this also work with 6.3 LTS? Or do we need to wait for 6.7 LTS to use this in production?

I’m counting on you.