I have an object in the scene with XRSimpleInteractable and an XRRayInteractor attached to my controller. I want to be able to point at the object and “click” on it with the trigger and fire a method. The problem is the trigger is bound to the Activate action (like normal) and Activate wont fire unless you are first “selecting” the object by holding the grip button.
I realize I could change the Activate action binding to the trigger, but I have other things going on in the scene and need to preserve the distinction between “grabbing” things with the grip button, and “Activating” with the trigger
How can I get an event on my object when the user points at it and pulls the trigger?