Haven’t found what I’m looking for in other threads.
I want custom, non-realistic skyboxes, comparable to those used in Sins of a Solar Empire.
I see that there is a system for creating semi-realistic ones (conventional view of the sky from here on Earth) in Terragen and something that costs $1500 called Vue.
However, I just want to create my own and have them appear without obvious corners.
I’ve been able to create decent looking images, and I’ve been able to transfer them to front, right, left, back, up, and down images. I’ve followed the instructions for transferring them to a skybox (clamp, square dimensions, 2048 resolution, true color, copied other settings from those used in the skyboxes that ship with Unity).
However, I can still see corners. Really obvious, glaring, HERE! I! AM! corners.
I’ve been breaking down the images in Paint Shop Pro X4, but I see there is mention of using projection paint in Blender. Is there a way to paint an existing image in Blender via projection pain, or is this just a low-res way of creating very, very simple skyboxes? (Blender texture paint tools that I see in Blender 2.59 are like those in MS Paint.) What is the benefit of using projection paint for the skybox?
Also, is it necessary to apply some kind of deformation to the image you want to use for a skybox? If so, is there a tool in Paint Shop Pro or GIMP that can perform that distortion?